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Store

Display Case

The case on the left of the shutter door. Merchandise in it brings buyers; neon signs and other special items bring sellers and other visitors.

1 to 4
Buyers a day
75%
Neon sign chance
20%
Per Scavenger's Token
At opening
Case counted
The empty display case on the store wall in Probably Stolen, left of the shutter door

Merchandise buyers

When the shutter opens, the case's items are added up by type, by their value. The types with the highest totals each bring one buyer. Items added later count from the next day.

Only these types count: Food, Medical, Material, Household Good, Substance, Weapon, Water, Armor, Tool, Modules and Ammunition. An item with two of them counts for both. Two types that bring the same customer bring them once.

Buyers a day

Every store
1 buyer
Showcase Expansion I
+1 buyer
Showcase Expansion II
+1 buyer
Buyer Referral Service (switched on)
+1 buyer
While the store is vandalized
1 buyer in all

Day 1 has no display-case buyers unless the intro is skipped.

Who each type brings

The type's total value in the case sets the buyer.

Sections

Water rations count as Water. The grade the water shows also counts: Pure Water as most of the water's value brings the Water Stockpiler from day 14 at any total, Pure or High-Quality Water brings at least the Spacer.

Sellers and other visitors

Each special item in the case gives its visitor a chance a day. Each one comes at most once a day.

Who these items bring

These visitors take the day's random-customer slots first, in the order above. When the slots are full, the rest stay away. The number of slots is on Store attractiveness.

Weapon permits and certificates gain chance on every day their visitor does not come. A Class I Weapon Permit's 50% becomes 75% after one such day and 100% after two. A Junior rank's 33% becomes 49%, then 66%. The weapon market raises or lowers the permit chances.

A Black Lamp is double-clicked to switch who it signals: Food Thief, Petty Thief or Thief.

Discerning Shopper

Contraband in the case

Any contraband in the case, or a stolen item in it that is recognised, brings a Security inspection that day. A recognised item's heat goes to 100.

Clientele screen

The Clientele screen beside the shutter shows the next opening as the case stands now.

Expected Buyers From Displayed Merchandise
Buyer (type) for each counted type; the Discerning Shopper's chance or cooldown
Expected Normal Customers
The number of random customers, then each special item with its visitor and chance
* after a chance
Raised by days without the visitor, or by the weapon market
The Clientele screen on the store wall in Probably Stolen
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