Item value
Item Conditions
A condition is part of an item's label: water purity, chemical purity, equipment condition and more. It changes the price by a percent of the base value. Items with durability lose value as they wear.
- +100%
- Pure Water
- +200%
- Perfect Purity ingot
- +135%
- Lab Pure chemicals
- -75%
- Shabby
All condition percents of an item are added together and applied to its base value first. Until a condition is exposed, its label counts, not the real condition.
Water purity
- Pure Water
- +100%
- High-Quality Water
- +50%
- Basewater
- No change
- Ghostwater
- -33%
- Rustwater
- -75%
- Gutterflow
- -90%
Chemical purity
- Lab Pure
- +135%
- Pharma-Grade
- +85%
- Near Pharma
- +40%
- Street Standard
- No change
- Cut Product
- -45%
- Junk Grade
- -75%
- Starch Grade
- -95%
Metal ingot purity
- Perfect Purity
- +200%
- Very High Purity
- +50%
- High Purity
- +25%
- Fair Purity
- No change
- Low Purity
- -15%
- Very Low Purity
- -25%
Wine quality
- Master Vintage
- +75%
- Reserve
- +50%
- Production Wine
- +25%
- Homebrew
- No change
- Bucket Brew
- -15%
- Undrinkable
- -100%
Wine quality comes from the fermentation score: 6 or more Master Vintage, 5 Reserve, 3 to 4 Production Wine, 2 Homebrew, 1 Bucket Brew, 0 or less Undrinkable. An ingot's label always matches its real purity.
Equipment condition
- New
- +25%
- Excellent
- +12%
- Good
- No change
- Fair
- -12%
- Poor
- -25%
Guns, gun frames and printed melee weapons. On a gun the condition also changes every stat: New +30%, Excellent +15%, Fair -15%, Poor -30%. Gun Parts raise a gun's condition up to Excellent.
Worn gear that several starting scenarios and some network upgrades give you.
Only Eleanor's SYNC Self-Refilling Neuroactive Perfume.
A machine module that cannot be removed.
Gifts from the Clinic Volunteer, Eleanor's Uncle and Grandpa Cheng.
Cigarettes, Food Stamps and Immunivax Injectors show a percent on their label, but their condition sets a fixed value instead.
Durability is shown as current / max. A filter loses durability for every bit of contaminant it removes; the HydraTech Micro Water Purifier uses 1 per 100 mL it cleans.
Durability 400. Value falls in a straight line from 50 Credits to 1 at 0.
Durability 400. Loses up to half its value: -25% at half durability. Recovers 50 durability at the start of each day.
Durability 300. Value falls in a straight line from 325 Credits to 25 at 0.
Durability 250. Loses up to half its value: -25% at half durability.
Durability 1,000. Loses up to half its value: -25% at half durability.
Used purifiers from sellers come with 15 to 50 durability; the Water Merchant start gives one at 75.