Progression
Progression
How a run of Probably Stolen starts, grows and ends: the start and its perks, faction reputation, Joe Wild's network, rent and the store, Security, difficulty and endings.
Starting scenarios
The 9 starts: Credits, rent, reputation and gear.
Starting perks
Perk points, slots and every positive, negative and neutral perk.
Reputation
Factions, status labels and each faction's perk ladder.
Joe Wild's network
Every upgrade with its cost, requirements and effect.
Rent and buying the store
Rent, Rent Grace, store price, mortgage, permit and nightly fees.
Security and evidence
Crimes, investigations, inspections, reports and burglary.
Difficulty
Price Gouge, Mark Up, Thin Margins and Red Ink compared.
Endings
Every way a run ends, and the two Buyout wins.







