Guns
Gun Mods
Six of the seven guns have 8 mod slots: Stock, Rail, Magazine, Underbarrel, Barrel and three Special slots. A mod changes the gun's stats and adds its own value to the gun's price.
- 30
- Gun mods
- 8
- Slots per gun
- 6 of 7
- Guns that take mods
- Lancewell Revolver
- Without slots
Gun stats are what gun buyers' orders ask for, and the gun's tooltip shows them. They do not change the gun's price.
How a mod changes a stat
A mod changes a stat by a percent of the gun's base stat, then adds or takes a fixed amount. The gun's condition adds its own percent: New +30%, Excellent +15%, Good 0%, Fair -15%, Poor -30%. The result is rounded down.
Example: a New Liberator 3D Printed Pistol has base Firepower 15, so 15 x 130% = 19. With a .22 Magazine (Firepower +15% +5) it is 15 x 145% = 21, plus 5 = 26.
Style -50% -15, Reliability -35% -10, Recoil Control +10% +3, Ergonomics -30% -9. Fits all six moddable guns. Makeshift suppressor. Makes the gun bigger.
Style +10% +3, Recoil Control +30% +9, Ergonomics -5% -2. Fits all six moddable guns. Makes the gun bigger.
Style +25% +8, Recoil Control +15% +5, Ergonomics -5% -2. Fits all six moddable guns. Proper suppressor. Makes the gun bigger.
Style +40% +12, Recoil Control +25% +8, Ergonomics -10% -3. Fits all six moddable guns. Proper suppressor. Makes the gun bigger.
Style -10% -3, Reliability -15% -5, Ergonomics +15% +5. Fits all six moddable guns. Makeshift.
Recoil Control +40% +12, Ergonomics -20% -6. Fits the Peacemaker Heavy SMG. Makes the gun bigger.
Style +15% +5, Recoil Control +15% +5, Ergonomics +15% +5. Fits the Peacemaker Heavy SMG and Rampart Dual-Action Shotgun. Makes the gun bigger.
Style +20% +6, Ergonomics +20% +6. Fits all six moddable guns.
Style +25% +8, Ergonomics +25% +8, Accuracy +10% +3. Fits all six moddable guns.
Firepower +75% +20, Style +30% +9, Recoil Control +25% +8, Ergonomics -75% -20. Fits the Peacemaker Heavy SMG. Makes the gun bigger.
Firepower +15% +5. Fits the Liberator 3D Printed Pistol and Nestfire Compact.
Firepower +30% +9, Style +10% +3, Ergonomics -10% -3. Fits the Liberator 3D Printed Pistol and Nestfire Compact.
Firepower +10% +3. Fits the Ironcraft 10 and Sentinel Mk. III.
Firepower +60% +18, Style +20% +6, Ergonomics -20% -6. Fits the Liberator 3D Printed Pistol and Nestfire Compact. Makes the gun bigger.
Firepower +20% +6, Style +10% +3, Ergonomics -10% -3. Fits the Ironcraft 10 and Sentinel Mk. III.
Firepower +40% +12, Style +20% +6, Ergonomics -15% -5. Fits the Ironcraft 10 and Sentinel Mk. III. Makes the gun bigger.
Firepower +12% +4. Fits the Peacemaker Heavy SMG. Makes the gun bigger.
Firepower +25% +8, Style +10% +3, Ergonomics -10% -3. Fits the Peacemaker Heavy SMG. Makes the gun bigger.
Firepower +75% +20, Style +20% +6, Reliability -15% -5, Ergonomics -20% -6. Fits the Peacemaker Heavy SMG. Makes the gun bigger.
Style +20% +6, Recoil Control +20% +6, Ergonomics +10% +3. Fits the Peacemaker Heavy SMG and Rampart Dual-Action Shotgun. Makes the gun bigger.
Style +20% +6, Recoil Control +50% +15, Ergonomics -30% -9. Fits the Peacemaker Heavy SMG and Rampart Dual-Action Shotgun. Makes the gun bigger.
Reliability +12% +5. Fits all six moddable guns. Not with High Durability Internal Springs.
Reliability +25% +10. Fits all six moddable guns. Not with Improved Internal Springs.
Firepower +90% +25, Reliability -25% -8, Recoil Control -90% -25. Fits the Liberator 3D Printed Pistol, Nestfire Compact, Ironcraft 10 and Sentinel Mk. III.
Ergonomics +25% +8. Fits all six moddable guns.
Style +30% +9, Reliability +15% +5, Ergonomics +15% +5. Fits all six moddable guns.
Ergonomics +30% +9. Fits all six moddable guns.
Accuracy +35% +10. Fits all six moddable guns.
Fitting rules
Each slot takes one mod of its kind. Suppressors go in the Barrel slot.
Three of them, and no two copies of the same mod.
High Durability and Improved Internal Springs never go on the same gun.
The mod must be yours. The gun must be yours, or a customer's gun you service.
A makeshift suppressor counts as suppressed; some orders ask for a proper one.
Some mods make the gun take more inventory space, which raises its Size stat.
Guns
.22 SR caliber. 8 mod slots. Refurbish chance 100%.
.22 SR caliber. 8 mod slots. Refurbish chance 100%.
10mm caliber. 8 mod slots. Refurbish chance 80%.
10mm caliber. 8 mod slots. Refurbish chance 65%.
10mm caliber. 8 mod slots. Refurbish chance 40%.
12 gauge caliber. 8 mod slots. Refurbish chance 35%.
.45 AFP caliber. No mod slots. Refurbish chance 60%.
Base stats
| Gun | Firepower | Style | Reliability | Recoil Control | Ergonomics | Accuracy |
|---|---|---|---|---|---|---|
| Liberator 3D Printed Pistol | 15 | 5 | 15 | 55 | 40 | 15 |
| Nestfire Compact | 20 | 15 | 30 | 65 | 50 | 30 |
| Ironcraft 10 | 30 | 30 | 34 | 30 | 40 | 40 |
| Sentinel Mk. III. | 30 | 40 | 42 | 35 | 50 | 45 |
| Peacemaker Heavy SMG | 65 | 55 | 65 | 25 | 60 | 50 |
| Rampart Dual-Action Shotgun | 85 | 75 | 75 | 30 | 45 | 50 |
| Lancewell Revolver | 36 | 50 | 50 | 38 | 55 | 52 |
Refurbish and disassembly
Gun Parts used on a gun in Poor, Fair or Good condition try to raise it one step, up to Excellent. The chance is the gun's refurbish value in percent; each failed try adds that value again to the next try. The Gun Parts are used up either way.
A Screwdriver used on a gun you own takes it apart. A Nestfire Compact Frame or Ironcraft 10 Frame plus one Gun Parts makes the gun; a 3D printed frame gives a New gun.
Taking a gun apart gives
3D Printing Filament x2
Gun Parts x2, 3D Printing Filament x1, Scrap Metal x2
Gun Parts x2, 3D Printing Filament x1, Scrap Metal x4
Gun Parts x4
Gun Parts x5
Gun Parts x6
Gun Parts x7