Security
Security and evidence
Crimes go on a case file with Security. A large case file starts an investigation; a finished one ends in a fine, arrest or execution.
- Case under 300
- Fine
- Case 300 to 1,499
- Arrest
- Case 1,500 or more
- Execution
- 0 to 100
- Evidence meter
Each crime adds Credits to your case file. Every amount drops by 20 a day while evidence is below 80.
Selling contraband: the sale price. Weapons, Narcotics, Restricted Access Cards and General Contraband count apart.
Selling or delivering a stolen item: its sale price x its heat in %.
Mislabeled water, bad chemicals, bad ammo sold legally, mislabeled vending sales.
Ghostwater sold as clean water, dangerous chemicals, endangering items.
Each bribe adds its amount, in steps of 250.
Each refusal of the business permit: 50 + 20 per full week.
Killing a customer who is not an Aug: 250, 500 from day 25, 750 from day 50.
Trafficking and Possession by buyer's faction
- Black Market
- x0.5
- Revolution
- x0.33
- Lower Levels with Tight Lips
- x0.5
- Sector 13 Cartel
- x0
- Everyone else
- x1
Every crime
- Intimidating (perk)
- x0.67
- Blabbermouth (perk)
- x1.33
Chemicals and ammo
- Bad chemicals sold
- Sale value to Fraud
- Dangerous chemicals sold
- Sale value x2 to Endangerment
- Bad ammo sold legally
- Sale value to Fraud
- Added to the case
- Every full 300
From a case of 100, evidence builds every day. The meter shows N/A below that.
Evidence gained by case total
- Case 100 to 299
- 2 a day
- Case 300 to 849
- 6 a day
- Case 850 to 1,199
- 9 a day
- Case 1,200 to 1,499
- 12 a day
- Case 1,500 to 2,499
- 20 a day
- Case 2,500 or more
- 33 a day
Investigation speed
Half as fast.
x1.2, not with Most Wanted.
x1.5.
x1.5, on top.
Case officer
- Case 101 to 299
- Cadet Jeff
- Case 300 to 849
- Officer Valentine
- Case 850 to 1,499
- Detective Huang
- Case 1,500 to 2,499
- Inspector Page
- Case 2,500 or more
- Chief Inspector Carlson
No case officer is named at a case of exactly 100. The case file shows Investigation below 90 evidence, Planning Sentence Execution from 90 and Execute Sentence at 100. With 500 or more of Bribery on file, only the regular inspector comes.
At 100 evidence an officer comes to carry out the sentence. If the evidence has dropped below 95 by then, or the case is empty, the evidence is lost: no sentence, and Security reputation -20.
Pay the case total: Security reputation -10 and the case is cleared. Without the Credits: arrest.
Arrested. The run ends.
Executed. The run ends.
An officer sent away while the case is open is replaced by a new one.
Lowering evidence
500 Credits, +100 per use, 14 days cooldown: evidence back to 0.
25 Credits a night: each crime drops 15%, then 50 Credits more.
45 Credits a night: each crime drops 20%, then 150 Credits more.
70 Credits a night: each crime drops 25%, then 400 Credits more.
Routine inspections start once Trafficking and Possession together reach 50, and never come with Security VIP. How often they come, and the reputation each find costs, is on Stolen goods and heat.
Searched: main inventory, front and back counters, display case and trash bin. The hidden compartment only when the poster has been pulled aside. Items behind a lock, in a locked container or hidden are not found. Luck can make the officer overlook everything.
What happens to found items
Security reputation +3, if nothing was hidden.
A warning; you keep the items.
Seized.
Seized, and a fine of their value. Cannot pay: arrest, unless you hold Clemency.
Arrest, unless you hold Clemency, which is used up.
Seized items are destroyed; an Inspection Report lists up to 3.
A shady inspector takes 100 Credits + 2 per day - 2 per point of Security reputation, from 40 to 400 Credits, if you can pay. The inspection ends, and the bribe counts toward Bribery.
Their reward in Credits and Security reputation +5.
50 Credits + 25 / 40 / 60 per Mid / High / Critical item + 4% of their stolen goods' value. Security reputation + their highest contraband level.
100 Credits + 1 per day since Augs appeared, up to 250. Security +8, other factions +2.
Security reputation -8, and a 50 Credits fine if you hold 100 or more.
Report and Aug kill rewards, Credits and reputation
- Convict (perk)
- x0.75
- Model Citizen (perk)
- x1.5
- Aug Menace (perk), Aug kills only
- x1.25 Credits
Reporting a customer also costs reputation with their faction: -8 the first time, 2 more each time, at most -20.
Burglary chance
- Night without insurance
- 33% + 5% per night in a row without it
- Marked (Lower Levels -60)
- +33%
- Security Protection (Security 40)
- -16%
- VIP (Security 100)
- Never
- Vigilant (perk)
- Never
- With insurance
- 6%, item brought back
With the intro skipped, a new store gets 3 nights of grace. A set alarm can stop the thief. With insurance, Joe Wild's men find the thief and bring the item back the next morning.
Insurance costs your goods' value / 400 + 3 Credits a night, before difficulty and perks; see Rent and buying the store.







