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Stolen goods and heat

A stolen item carries heat: the chance in % that a check finds it. Heat drops every night until the item is clean.

18
Heat lost per night
17 Credits
Or less: never marked stolen
Seized
Found in an inspection

A stolen item starts with heat by its base value. Security reputation lost when one is found depends on the same value bands.

Base valueStarting heatClean afterSecurity reputation lost
18 to 49 Credits252 nights2
50 to 84 Credits503 nights3
85 to 139 Credits755 nights4
140 Credits or more1006 nights5

A Security customer checks every item you put on the counter. Contraband always starts an inspection. A stolen item is spotted with a chance equal to its heat; its heat then goes to 100 and the shop is inspected.

A stolen item spotted in the display case, or any contraband there, brings a Security Inspector that day.

Selling a stolen item adds Possession (Stolen Goods) crime: the sale value times its heat %. It is half for Black Market buyers, a third for the Revolution and none for the Cartel.

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