Store
Store Attractiveness
A store number that sets how many random customers come each day, how much they can spend and how often poor customers come. The Calendar shows it.
- 250
- Base
- +150 each
- Store Renovation
- +100 or more
- Mirage Projector
- 0 to 6 a day
- Random customers
What changes it
Store attractiveness
- Base
- 250
- Store Renovation I, II and III
- +150 base each
- Mirage Projector
- +100 or more, the day after a powered night
- Garbage
- -5% of the base per garbage, from 4 garbage
Each night without the Janitorial Service adds 2 garbage, up to 10. A paid night clears it. The Calendar's meter shows the base, the trash loss and the projector.
Random customers per day
Random customers
- Attractiveness 200 or more
- +1
- Attractiveness 250 or more
- +1
- Attractiveness 500 or more
- +1
- Referral (Lower Levels 20 or more)
- +1
- Poor Reviews (Lower Levels -20 or less)
- -1
- Prime Real Estate (perk)
- +1
- Side Street (perk)
- -1
- Went out after hours last night
- -1, not with Short Sleeper
- Total
- 0 to 6
While the store is vandalized, the three attractiveness steps give nothing. A clean store with no perks gets 2 random customers.
With the intro played, days 1 to 13 have no random customers. With it skipped, only day 1 has none.
Neon signs, tokens, permits and other display case visitors take these slots first. A wanted customer due that day takes one of them. A customer comes at most once a day.
Budget and poor customers
By store attractiveness
- 300 or more
- +10% budget
- 400 or more
- The second customer mix
- 450 or more
- +25% budget
- 600 or more
- +50% budget
- 650 or more
- The third customer mix
- 750 or more
- +75% budget
- 900 or more
- +100% budget
The game's attractiveness list leaves out the +50% step at 600. The odds of each customer at each step are on their customer page.
At 400 or more, every display-case buyer comes at the 145-Credit step or higher, whatever the case holds.
Where the points come from
+100 attractiveness the day after it runs overnight
What happens when a service is skipped
Who each item type and special item brings
Faction perks such as Referral and Poor Reviews
Side Street, Prime Real Estate, Lucky and more
Every customer, what they buy and their budget


