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Transit stop

Dr. Jackson

The inventor's shop at a transit stop. He sells machines, modules and tools, and buys materials.

Day 6
Listed from
Mondays
Closed
Dr. Jackson behind the counter of his shop in Probably Stolen, under an OPEN sign

His stock is rolled again on every visit, each line on its own.

Regular stock

Always in stock (29)
Storage Bay
Storage Bay

Always; 25% once you own one.

Machine Bay
Machine Bay

Always; 25% once you own one.

Furnace
Furnace

Always; 25% once you own one. With its instruction note.

Fridge
Fridge

Always; 25% once you own one.

Current Converter
Current Converter

Always 1, +1 per Jackson Investment.

Intake Hopper
Intake Hopper

Always. From day 21.

Outlet Hopper
Outlet Hopper

Always. From day 21.

Magnifying Glass
Magnifying Glass

Always. While you own none.

Labeler
Labeler

Always. While you own none.

Blue Labeler
Blue Labeler

Always. While you own none.

Metallurgy Manual
Metallurgy Manual

Always. While you own none.

Toolbox
Toolbox

Always. From day 14, or from the start without the intro. While you own none.

Water Trading Manual
Water Trading Manual

Always. While you own none.

Hemingway Identification Guide
Hemingway Identification Guide

Always. While you own none.

Hemingway Color Checker
Hemingway Color Checker

Always. While you own none.

Food Stamp Identification Handbook
Food Stamp Identification Handbook

Always. Not with Banned from the Commissary. While you own none.

Republic Logo Checker
Republic Logo Checker

Always. Not with Banned from the Commissary. While you own none.

Immunivax Assessment Guide
Immunivax Assessment Guide

Always. After the Immunivax introduction on day 25. While you own none.

Energy Cell (Mk. II)
Energy Cell (Mk. II)

Always. Sold with 250 charge.

Energy Cell
Energy Cell

Always 2: one with 100 charge, one empty. 50% for a third.

Water Neon Sign
Water Neon Sign

Always. While you own none.

Food Neon Sign
Food Neon Sign

Always. While you own none.

Medical Neon Sign
Medical Neon Sign

Always. While you own none.

Household Item Neon Sign
Household Item Neon Sign

Always. While you own none.

Material Neon Sign
Material Neon Sign

Always. While you own none.

Firearm Neon Sign
Firearm Neon Sign

Always. With Weapon Permit I. While you own none.

Heavy Firearm Neon Sign
Heavy Firearm Neon Sign

Always. With Weapon Permit III. While you own none.

Black Lamp
Black Lamp

Always while you own none. One more at 15% + 1% per 2 Black Market reputation, also when you own one.

Makeshift Micro Nuclear Reactor
Makeshift Micro Nuclear Reactor

Always. With the Makeshift Reactor perk, while you own no reactor. Valued at 150 Credits.

Backpacks (4)

Stocked while you own none. The Satchel always. The others are rolled in this order, and the first success stops the rest: Large, Basic, Small. Only when you visit him.

Machines (7)
Keycards and chips (6)

With a locked crate whose keycard you lack, he also stocks its chip and a Desequencer if you own none, plus enough Blank Keycards for each such crate, counting the ones you own.

Modules (13)
Tools and guides (4)

Stocked while you own none.

Energy cells, lamps and other (2)
Self Charging Energy Cell
Self Charging Energy Cell

8%.

Corrupted music cassette

8%: one not in your Cassette Player yet; any once you have all.

Visiting

Listed after his first store visit on day 6, from the start when the intro is skipped. The Shunned reputation perk hides him. You can visit one transit stop per night, from day 2. The next day the store opens late (not with the Short Sleeper perk).

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