Transit stop
Dr. Jackson
The inventor's shop at a transit stop. He sells machines, modules and tools, and buys materials.
- Day 6
- Listed from
- Mondays
- Closed
His stock is rolled again on every visit, each line on its own.
Regular stock
Always in stock (29)
Always; 25% once you own one.
Always; 25% once you own one.
Always; 25% once you own one. With its instruction note.
Always; 25% once you own one.
Always 1, +1 per Jackson Investment.
Always. From day 21.
Always. From day 21.
Always. While you own none.
Always. While you own none.
Always. While you own none.
Always. While you own none.
Always. From day 14, or from the start without the intro. While you own none.
Always. While you own none.
Always. While you own none.
Always. While you own none.
Always. Not with Banned from the Commissary. While you own none.
Always. Not with Banned from the Commissary. While you own none.
Always. After the Immunivax introduction on day 25. While you own none.
Always. Sold with 250 charge.
Always 2: one with 100 charge, one empty. 50% for a third.
Always. While you own none.
Always. While you own none.
Always. While you own none.
Always. While you own none.
Always. While you own none.
Always. With Weapon Permit I. While you own none.
Always. With Weapon Permit III. While you own none.
Always while you own none. One more at 15% + 1% per 2 Black Market reputation, also when you own one.
Always. With the Makeshift Reactor perk, while you own no reactor. Valued at 150 Credits.
Backpacks (4)
Stocked while you own none. The Satchel always. The others are rolled in this order, and the first success stops the rest: Large, Basic, Small. Only when you visit him.
Machines (7)
From day 10, a chance equal to the day number in % (day 10: 10%, day 20: 20%). While you own none.
66%. While you own none.
66%; 25% once you own one.
66%; 25% once you own one.
66%; 25% once you own one.
75%.
40%. After day 14. While you own none.
Keycards and chips (6)
With a locked crate whose keycard you lack, he also stocks its chip and a Desequencer if you own none, plus enough Blank Keycards for each such crate, counting the ones you own.
2 if you own a Cryptographic Desequencer, else 1 when one is offered.
10%; 5% without a Desequencer, when one is offered.
5%; 2% without a Desequencer, when one is offered.
15%; 7% without a Desequencer, when one is offered.
15%; 7% without a Desequencer, when one is offered.
20%; 10% without a Desequencer, when one is offered.
Modules (13)
20%.
20%.
20%.
33%.
33%.
33%.
16%.
16%.
16%.
33%.
20%, and another 20% roll from day 20 and from day 40.
15%. 45% with Jackson Investment I, 75% with II.
4%.
Tools and guides (4)
Stocked while you own none.
Energy cells, lamps and other (2)
8%.
8%: one not in your Cassette Player yet; any once you have all.
Stock from network upgrades
Water: needs Water Trading (8)
Always. While you own none.
15%. While you own none.
15%. While you own none.
20%; 10% once you own one.
Always. While you own none.
Always; 25% once you own one.
50%, plus a 50% roll per Jackson Investment.
Always; 25% once you own one.
Hydroponics: needs Retired Farmer (10)
Always. While you own none.
66%; 25% once you own one.
25%.
25%.
25%.
25%.
25%.
25%.
25%.
Always. While you own none.
Chemistry: needs Retired Chemist (1)
Plant genetics: needs Plant Genetics (7)
Wine: needs Retired Winemaker (2)
Jackson Investment I and II raise his budget and stock; II needs I. Monday's Special Stock (below) needs both.
| What changes | Jackson Investment I | With Jackson Investment II |
|---|---|---|
| Cost on Normal Mode | 400 Credits | 650 Credits more |
| Cost on Thin Margins | 600 Credits | 975 Credits more |
| Cost on Red Ink | 800 Credits | 1,300 Credits more |
| His buying budget | +100 Credits | +300 Credits |
| Backpack chances | +10% | +30% |
| Storage Bay Expansion Kit | 45% | 75% |
| Current Converters | +1 | +2 |
| Water Tank, Chemical Equipment Module | +1 roll at 50% each | +2 rolls at 50% each |
| DNA Data Disk | +1 in stock | +2 in stock |
Pillar of the Lower Levels takes 15% off these costs, the Wild's Favorite perk 10%.
In stock on every visit
+1 with Investment I, +1 more with II.
+1 with Investment I, +1 more with II.
+1 with Investment I, +1 more with II.
+1 with Investment I, +1 more with II.
+1 with Investment II.
+1 with Investment II.
+1 with Investment II.
A 20% roll with Investment I, another with II.
Monday's Special Stock
Monday's Special Stock costs 1,250 Credits on Normal Mode and needs Jackson Investment II. He then opens on Mondays with this stock instead of the regular one, at +150% on top of the markup. Bought on a Monday, it opens him that night.
Monday's stock (24)
1 in stock.
1 in stock.
2 in stock.
2 in stock.
1 in stock, +1 per Jackson Investment.
2 in stock. From day 21.
2 in stock. From day 21.
1 in stock.
1 in stock.
1 in stock.
1 in stock.
1 in stock.
2 in stock.
1 in stock.
1 in stock.
2 in stock.
5 in stock.
5 in stock.
5 in stock.
5 in stock.
5 in stock.
5 in stock.
5 in stock.
1 in stock. With the Makeshift Reactor perk, while you own no reactor.
Price markup by difficulty
- Price Gouge (Cozy Mode)
- 0%
- Mark Up (Normal Mode)
- +25%
- Thin Margins (Hard Mode)
- +50%
- Red Ink (Challenge Mode)
- +100%
On Normal Mode
- Tuesday to Saturday
- +25%
- Sunday (10% less on every difficulty)
- +15%
- Monday's Special Stock
- +175%
- Pillar of the Lower Levels
- -15% more
Selling to Dr. Jackson
He buys Materials, Corrupted Modules and Ruined Modules at their normal value, with no haggling.
His budget is 50 Credits plus 2 per day (70 on day 10), +100 with Jackson Investment I and +300 with II. Rave Reviews adds 25%, Reliable Vendor 50%. What you buy from him adds to it.
Items you own left on his counters or the Ground go to your back storage, or wherever the store has room. If the store is full, they are lost.
Listed after his first store visit on day 6, from the start when the intro is skipped. The Shunned reputation perk hides him. You can visit one transit stop per night, from day 2. The next day the store opens late (not with the Short Sleeper perk).

