Storage
Storage bays
Bays add storage to the store's back room. Each bay has its own grid; machine bays hold machines, and smuggler's bays keep items safe from repossession.
- 10
- Bay types
- 2 x 16 x 30
- Biggest grid
- Up to 5 tabs
- Expansion kit
10 x 10. 300 Credits. Dr. Jackson: always while you own none, 25% per visit after. Apprentice start: shabby.
17 x 10. 850 Credits. Dr. Jackson's storage visit: your first from day 12, second from day 40, third from day 70. Also Monday's Special Stock and Serpico's reward.
17 x 10. 400 Credits. Gunsmith start: shabby.
17 x 10. 400 Credits. Retired Chemist: 50% per visit.
6 x 8. No backpacks. 300 Credits. Dr. Jackson: always while you own none, 25% per visit after.
11 x 14. 1,200 Credits. Dr. Jackson's storage visit: your first from day 30, second from day 55, third from day 85. Also Monday's Special Stock.
2 tabs of 16 x 30. 10,000 Credits. Hypertech Smuggler, one per visit.
5 x 5. Items inside cannot be repossessed. 250 Credits. Dr. Jackson: 66% per visit while you own none, 25% after. Fence start: shabby.
8 x 8. 400 Credits. Smuggler barter, needs a Smuggler's Bay.
3 x 3. 150 Credits. Chemist start: shabby.
Storage Bay Expansion Kit
Dr. Jackson stocks the kit 15% per visit, 45% with Jackson Investment I and 75% with Jackson Investment II.

