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Labels and the Labeler

Some items carry a label that sets their price until it is exposed. The Labeler edits these labels, honestly or not. A customer who catches a label worth more than the item really is exposes it, and you lose 4 reputation with their faction.

Day 4
Labeler arrives
-4 reputation
Caught at the counter
5
Labels you can edit
50 Credits
Labeler value

Dr. Jackson stocks both while you own none. Skip Intro starts begin with a Labeler, except Rock Bottom.

Water purity (filled water containers)

Pure Water
+100%, claims 99.90% purity
High-Quality Water
+50%, claims 99.00% purity
Basewater
No change, claims 98.00% purity
Ghostwater
-33%, claims 96.00% purity
Rustwater
-75%, claims 90.00% purity
Gutterflow
-90%, claims 35.00% purity

Cigarette authenticity (Pack of Hemingway Cigarettes)

Counterfeit
50 Credits
Genuine
100 Credits

Food stamp authenticity (Food Stamp)

Counterfeit
8 Credits, cannot be redeemed
Genuine
No change

Injector authenticity (Immunivax Injector)

Counterfeit
40 Credits
Unusable
8 Credits
Expired
80 Credits
Genuine
160 Credits

Relabeling a fake stamp as Genuine after it was exposed does not raise its value again.

Not editable

Ingot purity, equipment condition, wine quality, Shabby, Second Hand and Stuck.

Owned items show their label in the tooltip; after a test it turns green when it matches the real condition and red when it does not. A label below the real condition sells the item cheaper, and no customer ever exposes it.

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