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Store system

Customer reactions to chemicals

Composition Spectrometer in Probably Stolen

Customers who buy a chemical product for their own use can come back with a reaction the next morning. A toxic, weak or mislabelled product costs reputation and Credits.

8%
Chance per level
-2
Base rep loss
20 rep
Refusal costs at most
2x price
Compensation

Products that react

Only customers who buy for their own use react. Resellers, Tourists and customers who cannot come back do not.

Doses

Doses add up across the liquids in a product. A Birth Control Pill works with at least 0.05 mL of Contraceptive Hormones.

LiquidToxicLethalWeak highMild highStrong highExtreme high
Zyanide0.452 mL0.602 mLNoneNoneNoneNone
Nightmare Extract0.188 mL0.25 mL3 mL4 mL6.4 mL8.8 mL
Nightmare Cap Mush1.25 mL1.67 mL7.5 mL10 mL16 mL22 mL
Phanta0.375 mL0.5 mL0.075 mL0.1 mL0.16 mL0.22 mL
Dream Cap ExtractNeverNever0.75 mL1 mL1.6 mL2.2 mL
Dream Cap MushNeverNever18.8 mL25 mL40 mL55 mL
Acid7.5 mL10 mLNoneNoneNoneNone
Base7.5 mL10 mLNoneNoneNoneNone

The Composition Spectrometer shows a lethal product as "Toxicity: Lethal".

Chance of a reaction

Each flawed product a customer bought gets a reaction level. Every level is an 8% chance. Each product rolls on its own; one hit is a reaction. The Scav Addict who barters for a narcotic always reacts.

Chance of a reaction

Level 18%
Level 324%
Level 540%

What raises the level

Lethal
+5
Toxic
+4
Narcotic product with no narcotic in it
+4
Narcotic in a product sold as something else
+2
Contraceptive in a product that is not birth control
+2
Birth control without contraceptive
+2
High: weak / mild / strong / extreme
+1 / +2 / +5 / +6
Purity a grade below its label
+1 per grade
Purity below 30% / below 45%
+2 / +1
Poison that is not toxic / not lethal
+2 / +2

The high and the purity do not add up: the larger one counts. Purity below 30% or 45% does not count for narcotics.

The reaction

The customer's worst product decides the reaction.

No flaw found
Comes back to buy it again
Lethal
Hand note on the counter
Other flaws
Hand note or a visit, 50% each

A narcotic with a strong high has a level too. If nothing is wrong with it, the customer comes back to buy it again, with at least three times its price to spend.

A hand note lists the complaints, and the reputation is lost at once.

Hello, I came yesterday
- Returning customer

A visiting customer asks for a refund and compensation after a toxic or lethal product, a poison that failed, birth control that failed, or a narcotic with no or a weak high. Otherwise he asks for a refund only.

What the visit costs

Refund and compensation
2x price, at least 50 + day
Refund only
Price, at least 25 + day
Each other flawed product
10% to 100% of its price and of the rep loss
Refuse
Reputation lost, at most 20

With less cash than he asks for, you can only refuse.

The day counted in the minimum stops at day 55. Other flawed products count 10% at level 1, 25% at level 2, 50% at level 3, 75% at level 4 and 100% from level 5.

You will regret this.
- Customer, after a refusal

Reputation lost

With the customer's faction

Any complaint
-2
Toxic
-5 more
Lethal
-15 more
Birth control failed
-2 more
Narcotic with no high
-2 more
Narcotic with a weak high
-1 more
Medicine below 45% purity
-3 more
Side effect from contraceptive
-1 more
Purity one grade off
-1 more
Purity two or more grades off
-2 more

A lethal product loses 17 reputation, a toxic one 7. Reputation changes are then scaled as on the Reputation page.

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