Store system
Customer reactions to chemicals
Customers who buy a chemical product for their own use can come back with a reaction the next morning. A toxic, weak or mislabelled product costs reputation and Credits.
- 8%
- Chance per level
- -2
- Base rep loss
- 20 rep
- Refusal costs at most
- 2x price
- Compensation
Products that react
Only customers who buy for their own use react. Resellers, Tourists and customers who cannot come back do not.
Doses
Doses add up across the liquids in a product. A Birth Control Pill works with at least 0.05 mL of Contraceptive Hormones.
| Liquid | Toxic | Lethal | Weak high | Mild high | Strong high | Extreme high |
|---|---|---|---|---|---|---|
| Zyanide | 0.452 mL | 0.602 mL | None | None | None | None |
| Nightmare Extract | 0.188 mL | 0.25 mL | 3 mL | 4 mL | 6.4 mL | 8.8 mL |
| Nightmare Cap Mush | 1.25 mL | 1.67 mL | 7.5 mL | 10 mL | 16 mL | 22 mL |
| Phanta | 0.375 mL | 0.5 mL | 0.075 mL | 0.1 mL | 0.16 mL | 0.22 mL |
| Dream Cap Extract | Never | Never | 0.75 mL | 1 mL | 1.6 mL | 2.2 mL |
| Dream Cap Mush | Never | Never | 18.8 mL | 25 mL | 40 mL | 55 mL |
| Acid | 7.5 mL | 10 mL | None | None | None | None |
| Base | 7.5 mL | 10 mL | None | None | None | None |
The Composition Spectrometer shows a lethal product as "Toxicity: Lethal".
Chance of a reaction
Each flawed product a customer bought gets a reaction level. Every level is an 8% chance. Each product rolls on its own; one hit is a reaction. The Scav Addict who barters for a narcotic always reacts.
What raises the level
- Lethal
- +5
- Toxic
- +4
- Narcotic product with no narcotic in it
- +4
- Narcotic in a product sold as something else
- +2
- Contraceptive in a product that is not birth control
- +2
- Birth control without contraceptive
- +2
- High: weak / mild / strong / extreme
- +1 / +2 / +5 / +6
- Purity a grade below its label
- +1 per grade
- Purity below 30% / below 45%
- +2 / +1
- Poison that is not toxic / not lethal
- +2 / +2
The high and the purity do not add up: the larger one counts. Purity below 30% or 45% does not count for narcotics.
The reaction
The customer's worst product decides the reaction.
- No flaw found
- Comes back to buy it again
- Lethal
- Hand note on the counter
- Other flaws
- Hand note or a visit, 50% each
A narcotic with a strong high has a level too. If nothing is wrong with it, the customer comes back to buy it again, with at least three times its price to spend.
A hand note lists the complaints, and the reputation is lost at once.
Hello, I came yesterday
A visiting customer asks for a refund and compensation after a toxic or lethal product, a poison that failed, birth control that failed, or a narcotic with no or a weak high. Otherwise he asks for a refund only.
What the visit costs
- Refund and compensation
- 2x price, at least 50 + day
- Refund only
- Price, at least 25 + day
- Each other flawed product
- 10% to 100% of its price and of the rep loss
- Refuse
- Reputation lost, at most 20
With less cash than he asks for, you can only refuse.
The day counted in the minimum stops at day 55. Other flawed products count 10% at level 1, 25% at level 2, 50% at level 3, 75% at level 4 and 100% from level 5.
You will regret this.
Reputation lost
With the customer's faction
- Any complaint
- -2
- Toxic
- -5 more
- Lethal
- -15 more
- Birth control failed
- -2 more
- Narcotic with no high
- -2 more
- Narcotic with a weak high
- -1 more
- Medicine below 45% purity
- -3 more
- Side effect from contraceptive
- -1 more
- Purity one grade off
- -1 more
- Purity two or more grades off
- -2 more
A lethal product loses 17 reputation, a toxic one 7. Reputation changes are then scaled as on the Reputation page.
