Store system
Supply crates
Five sealed crates are filled with rolled items. Each opens with a disposable keycard of its department, and a Command keycard opens any of them.
- 5
- Crates
- 7 x 5
- Space inside
- 15 Credits
- Opened crate
- Used up
- Keycard
| Crate | Value | Contraband | Keycard |
|---|---|---|---|
| Security Department Supply Crate | 200 Credits | High-level | Disposable Keycard (Security) |
| Security Department Evidence Locker | 200 Credits | Mid-level | Disposable Keycard (Security) |
| Medical Bay Supply Crate | 200 Credits | No | Disposable Keycard (Medical) |
| Engineering Foundry Supply Crate | 200 Credits | No | Disposable Keycard (Engineering) |
| Service Department Supply Crate | 175 Credits | No | Disposable Keycard (Service) |
How a crate is filled
Each line of a crate's list is one roll. An item listed twice is rolled twice.
Luck scales every chance. With 10 Luck a 50% roll is 55%; negative Luck lowers it.
If your Luck is higher when you open the crate than when it was made, the crate is filled again at your new Luck.
An item that does not fit in the crate is not added.
Opened crates
An opened crate is worth 15 Credits. It is no longer contraband or stolen, and "(Sealed)" drops from its name.
It then holds only items you own, and no bags or other containers.
Contents
Security Department Supply Crate
- Value
- 200 Credits
- Contraband
- High-level
- Opens with
- Disposable Keycard (Security) or (Command)
- Rolls
- 27
What can be inside
Up to 1
Up to 1
Up to 1
Up to 1
Always 1. 50 to 100 kJ
Up to 2
Up to 2
Up to 3
Up to 2
Up to 2
Up to 1
Up to 2
Up to 2
Up to 2
Up to 2
Up to 2
Security Department Evidence Locker
- Value
- 200 Credits
- Contraband
- Mid-level
- Opens with
- Disposable Keycard (Security) or (Command)
- Rolls
- 58
What can be inside
Up to 1
Up to 1
Up to 2
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1. Counterfeit
Up to 2
Up to 1. Poor
Up to 1. Poor
Up to 1. One that is not in your Cassette Player yet
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 2
Up to 1
Up to 1
Up to 1
Up to 1
Up to 4
Up to 4
Up to 2
Up to 4
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 1
Up to 2
Medical Bay Supply Crate
- Value
- 200 Credits
- Contraband
- No
- Opens with
- Disposable Keycard (Medical) or (Command)
- Rolls
- 44
What can be inside
Up to 2
Up to 2
Always 1. Genuine
Up to 1
Up to 3
Up to 1
Up to 1
Up to 1
Up to 1
Always 1. 25 to 50 kJ
Up to 4
Up to 1
Up to 1
Up to 2
Up to 2
Up to 3
Up to 5
Up to 3
Up to 3
Up to 3
Up to 3
Engineering Foundry Supply Crate
- Value
- 200 Credits
- Contraband
- No
- Opens with
- Disposable Keycard (Engineering) or (Command)
- Rolls
- 38
What can be inside
Up to 1
Up to 1
Up to 2
Up to 1
Always 1. 100 kJ
Up to 1. 0 to 100 kJ
Always 1. 0 to 125 kJ
Up to 1
Up to 1
Up to 1
Up to 1
Up to 2
Up to 1
Up to 2
Up to 1
Up to 1
Up to 1
Up to 2
Up to 1. Random effect
Up to 1. Random effect
Up to 1. Random effect
Up to 2. Random effect
Up to 1
Up to 1
Up to 1
Up to 3
Up to 2
Up to 3
Service Department Supply Crate
- Value
- 175 Credits
- Contraband
- No
- Opens with
- Disposable Keycard (Service) or (Command)
- Rolls
- 43
What can be inside
Up to 1. One that is not in your Cassette Player yet
Up to 1
Up to 1
Up to 2
Up to 1
Up to 1
Up to 1
Up to 1
Up to 3
Up to 1
Up to 1
Up to 3. Full
Up to 1. 9 seeds
Up to 1. 10 strips
Up to 1. 9 tablets
Up to 1. 100 kJ
Up to 1. 33 kJ
Up to 1
Up to 1
Up to 1
Up to 2
Up to 2
Up to 3
Up to 3
Up to 2
Up to 1
Up to 3
Always 2. Drawn from the list below
