Supplies
Food and Water
The shopkeeper never needs food or water: both are stock to sell. Calories count when animals and fish are fed, and for Serpico. Food never spoils or expires.
- Never
- Food spoils
- 2,000 kcal
- Serpico needs
- +20% value
- Chilled in the Fridge
- +75 Luck for 3 days
- Liquid Luck
600 kcal. 16 Credits.
450 kcal. 14 Credits.
800 kcal, meat. 25 Credits. Canned: never fed to animals.
450 kcal. 25 Credits.
450 kcal. 20 Credits.
500 kcal. 20 Credits.
210 kcal. 15 Credits.
250 kcal. 17 Credits.
1,500 kcal. 40 Credits. Frozen overnight: +25% value.
No calories. 50 Credits.
No calories. 15 Credits.
No calories. 18 Credits.
No calories. 8 Credits. Also a household good.
60 kcal. 30 Credits.
60 kcal. 15 Credits.
60 kcal. 60 Credits.
100 kcal, meat. 13 Credits.
200 kcal, meat. 26 Credits.
400 kcal, meat. 57 Credits.
900 kcal, meat. 143 Credits.
250 kcal, meat. 68 Credits.
500 kcal, meat. 136 Credits.
225 kcal, meat. 240 Credits.
225 kcal, meat. 120 Credits.
A sealed ration pours into a container you own with enough free space. Most water buyers also take it sealed, and Liquid Luck counts as a water ration for them. One day of Liquid Luck runs out per sleep.
With Alcohol Addiction, the withdrawal penalty on prices starts 4 sleeps after a Red Imp Beer and 7 sleeps after a Nudka. After 20 days without a drink, Alcohol Addiction is gone.
Pilk, Puice, Soda, Energy Drink, Red Imp Beer, sealed water rations, Liquid Luck and the Bottle of Spring Water, after a night in either zone. Nudka, after a night in the chill zone.
Bei's Premium Vanilla Icecream, after a night in the freeze zone.
Nudka, after a night in the freeze zone.
The bonus is gone after a night outside the Fridge.
After Georgio's letter about Serpico, food left on the ground at the Dumping Ground counts toward 2,000 kcal. Only items sold as food with calories count.
Water grades, purity, testing and purifying are on their own page.
