Lower Level Citizen

Lower Level Citizen
- Faction
- Lower Levels, Revolution
- At the counter
- Buys and sells
- Buys types
- Energy Cell, Food, Material
- Bulk discount
- -12% to -25% on bulk, by visit
- Accepts retail markup
- Yes
- Haggles
- Yes
- Returns after
- 2 days after a food shortage visit
When they come
| Every Saturday, every Wednesday from day 50, and on days 4, 5, 6 and 8 in a normal start. |
| On days 3 and 13 in a normal start, on days 1, 2 and 4 of a Gunsmith start with Skip Intro, and as a wanted visitor. |
| During Minor Water Shortage, Power Outage and Power Plant Maintenance, and while station events raise food prices by 30% or more. |
| With a Class I Weapon Permit in the display case (50% a day, rising), a Firearm Neon Sign (40%), or a Water Neon Sign on Mondays and Fridays (75%). |
| The day after you buy Water Trading on the Joe Wild network. |
Story visits
| When |
|---|
| On day 3 |
| On day 4 |
| On day 5 |
| On day 6 |
| Every Saturday (days 6, 13, 20 ...) |
| On day 8 |
| On day 13 |
| Every Wednesday from day 50 (days 52, 59, 66 ...) |
Visits by role
| Visit | Faction |
|---|---|
| Buys food, materials, medical or household good and whichever your shop holds the most of by value (budget 90 to 110 Credits, plus 1 per day) | Lower Levels |
| Buys water and sells (budget 150 to 200 Credits) | Lower Levels |
| Buys energy cells (budget 150 to 200 Credits) | Lower Levels |
| Sells | Lower Levels |
| Buys food (budget 125 to 175 Credits) | Lower Levels |
| Buys food and materials (budget 125 to 150 Credits) | Revolution |
Sells
Bottle of Water (Standard)water event visit: x1
Bottle of Water (Large)water event visit: x1
Bottle of Water (Standard)water company visit: 2 to 5
Bottle of Water (Large)water company visit: up to 2 (10% chance, 50% chance)
Bottle of Water (Standard)story water vendor: x2
Nestfire Compactgun seller: up to 2, 50% chance each
.22 Magazinegun seller: 40% chance
High Capacity .22 Magazinegun seller: 30% chance
Extended .22 Magazinegun seller: 20% chance
Laser Sightgun seller: 20% chance
Toy Laser Pointergun seller: 30% chance
Red Dot Sightgun seller: 20% chance
Makeshift Red Dot Sightgun seller: 30% chance
Suppressorgun seller: 20% chance
Makeshift Suppressorgun seller: 30% chance
Pistol Auto Seargun seller: 12% chance
High Durability Internal Springsgun seller: 12% chance
Improved Internal Springsgun seller: 25% chance
Tuned Trigger Groupgun seller: 12% chance
.22 SR Ammunition (Non-Lethal)gun seller: up to 4, 15% chance each
.22 SR Ammunitiongun seller: up to 4, 12% chance each
.22 SR Ammunition (AP)gun seller: up to 4, 10% chance each
Stun Batonwanted man, first visit: x1
Sentinel Mk. III.wanted man, first visit: x1, fair condition
Disposable Keycard (Security)wanted man, first visit: x1
Stun Batonwanted man, return visit: x1
Sentinel Mk. III.wanted man, return visit: 35% chance plus 1% per day
Disposable Keycard (Security)wanted man, return visit: 35% chance plus 1% per day
Security Department Supply Cratewanted man, return visit: 35% chance plus 1% per day, one of 2 crates at random
Security Department Evidence Lockerwanted man, return visit: 35% chance plus 1% per day, one of 2 crates at random
PulseGuard Stun Gunwanted man, return visit: 35% chance plus 1% per day
10mm Ammunitionwanted man, return visit: 3 to 6
Satchel (Small)wanted butcher, first visit: x1, with Peat, an electronic part, a Scavenger's Token and an energy drink inside
Crowbarwanted butcher, first visit: x1
Raw Meat (Standard)wanted butcher, first visit: x1
Raw Meat (Small)wanted butcher, first visit: x2
Animal Fatwanted butcher, first visit: x1
Raw Meat (Standard)wanted butcher, return visit: some
Raw Meat (Small)wanted butcher, return visit: some
Animal Fatwanted butcher, return visit: some
Flashbang Grenadecriminal sent by Officer Lun: x1
Smoke Grenadecriminal sent by Officer Lun: x1



