Upper Level Citizen buys makeshift items, low-tech items, processed food and more. They also sell Tazer, PulseGuard Stun Gun and other goods.
Upper Level Citizen
- Faction
- Upper Levels
- At the counter
- Buys and sells
- Buys types
- Makeshift, Low-Tech, Processed Food, Narcotic, Substance, Food
- Bulk discount
- -35% on bulk when they sell
- Accepts retail markup
- Yes
- Haggles
- Yes
- Returns after
- 3 days
| With a Class III Weapon Permit in the display case: a 35% chance each day, rising each day one does not come. |
| With a Heavy Firearm Neon Sign in the display case: a 25% chance each day. |
| Once each as two of the one-time visitors. |
Odds among general visitors
Drawn fromUpper Levels visitors- Chance per visitor, attractiveness under 400
- 13%
- Attractiveness 400 to 649
- 13%
- Attractiveness 650 and more
- 13%
| Visit | Faction |
|---|
| Sells | Upper Levels |
| Buys makeshift items, low-tech items, processed food, narcotics and substances (budget 500 Credits) | Upper Levels |
| Buys food (budget 300 Credits) | Upper Levels |
Tazerbroke visit: x1 with a Pulseguard Stun Gun, one of 8 bundles at random
PulseGuard Stun Gunbroke visit: x1 with a Tazer, one of 8 bundles at random
Advanced Water Filterbroke visit: x1 with a HydraTech Micro Water Purifier, one of 8 bundles at random
HydraTech Micro Water Purifierbroke visit: x1 with an Advanced Water Filter, one of 8 bundles at random
Self Charging Energy Cellbroke visit: x1, one of 8 bundles at random
Performance Modulebroke visit: 1 or 2, one of 8 bundles at random
Efficiency Modulebroke visit: 1 or 2, one of 8 bundles at random
Quality Modulebroke visit: 1 or 2, one of 8 bundles at random
Bag of "Blue Blood"broke visit: x1 when no other bundle is picked
Sentinel Mk. III.gun seller: gun seller: 75% chance, poor or fair condition
Peacemaker Heavy SMGgun seller: gun seller: 25% chance (when there is no Sentinel), sometimes with a bipod or box magazine fitted
10mm Magazinegun seller: 40% chance
High Capacity 10mm Magazinegun seller: 30% chance
Extended 10mm Magazinegun seller: 18% chance
10mm SMG Magazinegun seller: 40% chance
10mm High Capacity SMG Magazinegun seller: 30% chance
Laser Sightgun seller: 30% chance
Target Acquisition Devicegun seller: 15% chance
Red Dot Sightgun seller: 30% chance
Suppressorgun seller: 30% chance
Night Owl Suppressorgun seller: 15% chance
Compensatorgun seller: 15% chance
High Durability Internal Springsgun seller: 15% chance
Improved Internal Springsgun seller: 30% chance
Tuned Trigger Groupgun seller: 15% chance
Match Grade Barrelgun seller: 15% chance
Pistol Auto Seargun seller: 15% chance
Ammo Displaygun seller: 15% chance
Tactile Memory Grip Gelgun seller: 15% chance
10mm Ammunitiongun seller: up to 4, 15% chance each
10mm Ammunition (AP)gun seller: up to 4, 13% chance each
Upper Level Citizen
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Upper Level Citizen