Skip to content
WikilyWIKILY
All games27 Wikis · pick your game
Farming and processingPlant traits and genetics

Switch game

27 Wikis · pick your game
Probably Stolen in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Farming

Plant traits and genetics

Every seed carries traits that change its harvest, growth, water use and produce. The DNA Manipulator moves traits between seeds with DNA Data Disks.

26
Traits
x1.68 of rank I
Rank II
x2.28 of rank I
Rank III
x3.34 of rank I
Rank V

Sections

Edible

Produce that is not already food becomes food. Complexity +2. No effect on Coffee.

Nutritious

Rank I: Calories +25%. Complexity +3. No effect on Coffee.

Fast Grower

Rank I: Growth speed +25%. Complexity +4.

Bountiful

Rank I: Harvest quantity +20%. Complexity +4.

Delicious

Rank I: Edible produce sells for +15%. Complexity +3. No effect on Coffee.

Drought Resistant

Rank I: Water use -25%. Complexity +2.

Hardy

Rank I: Contaminant sensitivity -30%. Complexity +3.

Fertile

Rank I: Seed yield +25%. Complexity +2. No effect on Coffee, BloomBerry.

Perennial

Survives its harvest and fruits again. Harvest quantity -25%, Growth speed -20%, Seed yield -50%. Complexity +5.

Purifying

Rank I: Removes 10% of each contaminant except Mineral per night, down to 95.91% purity. Complexity +3.

Dense

Rank I: Harvest durability +25%. Complexity +3. Only works on Hydroreed.

Potent

Rank I: Active ingredients x1.25. Complexity +3.

Genetics

An edit on the DNA Manipulator takes 20 work and succeeds 95% of the time on a seed with no complexity. Each point of effective complexity adds 4 work and takes 5% off the success, never below 5%.

Effective complexity is the seed's complexity plus its heat. Adding a trait rank adds that trait's complexity: Fast Grower I on Kotton raises complexity from 0 to 4. Removing a built-in rank adds complexity too.

Every install, even a failed one, and every stabilized extraction adds heat: 2 plus the size of the trait's complexity. Fast Grower adds 6. Heat only resets in new seeds from a harvest.

Example edits

Effective complexity 095% success, 20 work
Effective complexity 475% success, 36 work
Effective complexity 1045% success, 60 work

Every 2% of the DNA Manipulator's module Quality adds 1% success. A Gene Scanner switched on shows a seed's complexity, heat and every trait with its rank.

DNA Data Disk colours

Blank

Black disk. Takes an extraction.

Positive trait

Green disk.

Negative trait

Red disk.

Production trait

Purple disk.

Perennial

Blue disk.

Disks and charges

An extraction writes the trait at rank I. A trait the seed was not born with gives 1 charge; a built-in trait gives as many charges as its current rank. Refilling a disk from another seed adds the same number of charges. Each successful install uses one charge and a disk at 0 is gone.

Related pages

Join the creator communityThe people who build the Probably Stolen wiki are on our Discord. Ask questions or suggest pages.Join Discord (opens Discord in a new tab)