Mercenary

Mercenary
- Faction
- Lower Levels
- At the counter
- Buys and sells
- Buys types
- Weapon, Armor, Ammunition
- Accepts retail markup
- Yes
- Haggles
- Yes
- Returns after
- 1 day
When they come
| With a Class II Weapon Permit in the display case: a 40% chance each day, rising each day one does not come. |
| With a Firearm Neon Sign in the display case: a 40% chance each day of a gun seller, a Mercenary or a Lower Level Citizen. |
| Once, as one of the one-time visitors. |
Odds among general visitors
Drawn fromGeneral visitors
- Chance per visitor, attractiveness under 400
- 5.5%
- Attractiveness 400 to 649
- 6%
- Attractiveness 650 and more
- 6.4%
Visits by role
| Visit | Faction |
|---|---|
| Buys weapons, armor and ammunition (budget 300 Credits, plus 2 per day) | Lower Levels |
| Sells | Lower Levels |
| Buys weapons, armor and ammunition (budget 300 Credits) | Lower Levels |
Sells
Lancewell Revolver25% chance
Ironcraft 1075% chance
10mm Magazine40% chance
High Capacity 10mm Magazine30% chance
Extended 10mm Magazine20% chance
Laser Sight30% chance
Red Dot Sight30% chance
Suppressor30% chance
High Durability Internal Springs15% chance
Improved Internal Springs30% chance
Tuned Trigger Group15% chance
Match Grade Barrel15% chance
Pistol Auto Sear15% chance
Ammo Display15% chance
Tactile Memory Grip Gel15% chance
10mm Ammunition (Non-Lethal)up to 4, 15% chance each
10mm Ammunitionup to 4, 12% chance each
10mm Ammunition (AP)up to 4, 10% chance each
Looks
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary



