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Machine parts

Machine modules

Performance Module sprite in Probably Stolen

Modules go in a machine's module bay and change its speed, power use and quality. Every module's Performance, Efficiency and Quality are added up.

7 cells
Bay width
26, 31 or 35
Usable cells
10
Universal modules
From day 21
Random effects

Sections

Totals of all modules in the bay

Performance
Speed = base + base x Performance / 100
Efficiency
Power = base - base x Efficiency / 100, at least 1
Quality
Raises the quality of what the machine makes

Some machines count a stat at a fraction. The 3D Printer counts Quality at a quarter. The Mirage Projector counts Quality at a half and Performance at a quarter.

Negative Efficiency raises power use. Low power mode sets a machine's power use to 0.

Each machine takes universal modules plus its own type: printer, furnace, alarm, farm, DNA, evaporator or chemistry modules.

Module bay

The standard bay is 7 x 5 cells. At first the four corners and a plus shape in the middle are blocked: 26 usable cells.

Stage 1

26 cells. Corners and the middle plus blocked.

Stage 2

31 cells. Only the corners blocked.

Stage 3

All 35 cells open.

Standard machines: Alarm System, Cryptographic Desequencer, DNA Manipulator, Furnace, Hydroponic System, Moisture Farm, 3D Printer, Mirage Projector, Water Purifier, AgeWell.

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