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Haggling

The Bargain panel on the trade tablet. Each customer allows one price bargain on each side of the trade, plus one Blackmail and one Threaten. There is no patience meter: a customer leaves only on a walk-out roll, a failed Blackmail or Threaten, or when dismissed.

10%, 25%, 50%, 75%
Bargain steps
-3 reputation
Walk-out
20% better prices
Blackmail and Threaten
Day 8
Unlocked

Sections

Offer Discount

Customer buying. Always accepted. Their budget grows by twice the discount: -10% gives +20% budget.

Add Markup

Customer buying. A roll. Accepted: your items +X% and their budget shrinks by 10%, 15%, 20% or 25%.

Offer Markup

Customer selling. Always accepted. You pay X% more.

Demand Discount

Customer selling. The same roll as Add Markup. Accepted: you pay X% less.

Once Offer Discount or Add Markup was tried, neither can be used again with that customer; the same goes for Offer Markup and Demand Discount. A bargain covers every item on the counter, and items added later.

The Mentor explains bargaining on day 8; skipping the intro unlocks it at once. The Awful Negotiator perk removes the Bargain button.

Customers who never haggle

Gun buyers ordering a gun, and Lou collecting her demand, do not haggle either.

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