Survival
Health and wounds
Wounds, addictions and Sentinel Collapse Disorder are checked every night. Wounds can keep you in the store, withdrawal costs you on every trade, and a missed Immunivax can end the run.
- +2
- Minor wound
- +5
- Major wound
- 4
- Healing per night
- 8%
- Withdrawal penalty
A minor wound adds 2 to your wounds, a major wound 5. Wounds come from searching the Dumping Ground; Luck can save you from one.
What wounds do
- Fresh wound
- No scavenging that night unless treated
- Wounds above 5
- You cannot leave the store
- Wounds above 10
- Cut to 10 overnight
- Stable wound
- Heals 4 each night
You can't leave the Store while you have major wounds!
Overnight
An unstable wound is rolled each night:
Unstable wounds above 10 stabilize that night and drop to 9.
Treatment
These items work only on an unstable wound.
Nicotine, Alcohol and Narcotic Addiction are starting perks. A run with one of them starts in withdrawal.
With no dose taken, withdrawal starts on the third night. Each addiction in withdrawal makes buying 8% dearer and selling 8% cheaper.
An addiction ends once its withdrawal has lasted 17 nights without a dose.
Doses
A dose ends withdrawal. It comes back after the nights below.
Nicotine. Withdrawal comes back after 6 nights
Alcohol. Withdrawal comes back after 4 nights
Alcohol. Withdrawal comes back after 7 nights
Narcotics. Withdrawal comes back after 4 nights
Narcotics. Withdrawal comes back after 6 nights
Narcotics. Withdrawal comes back after 4 nights
Alcohol. Withdrawal comes back after 8 to 12 nights, more with higher quality
Alcohol. Withdrawal comes back after 9 nights
Holds off narcotic withdrawal for 4 nights, but does not delay the cure
The purity of a chemical product changes how long it lasts:
Purity
- Below 30% purity
- No effect
- 30-44%
- 2 nights less
- 45-59%
- 1 night less
- 60-79%
- As listed
- 80-89%
- 1 night more
- 90-98%
- 2 nights more
- 99% and up
- 3 nights more
Cures
A Synaprest Injector ends one of your addictions at random, Gambling Addiction included.
You will always buy some Lottery Tickets when possible. All lottery content is unlocked from the start. The addiction can be cured.
Gambling Addiction has no withdrawal. Only a Synaprest Injector ends it.
You suffer from a deadly, incurable auto-immune condition and must take a weekly Immunivax injection to stay alive. Start the game with 1 Immunivax Injector.
Each night counts since your last Immunivax. From the seventh night, your Sentinel Collapse grows; at 20 the run ends.
Sentinel Collapse never goes down. Without another injection, the run ends on the 16th night after the last one.
Immunivax Injector
- Genuine Immunivax
- Count starts over at 0
- Expired Immunivax
- Count starts at 3
- Counterfeit Immunivax
- Count starts at 3 to 5
After skipping one too many Immunivax injectors, your faulty immune system turned on your own body. It wasn't an illness that killed you, it was yourself.
