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Survival

Health and wounds

Basic Bandage in Probably Stolen

Wounds, addictions and Sentinel Collapse Disorder are checked every night. Wounds can keep you in the store, withdrawal costs you on every trade, and a missed Immunivax can end the run.

+2
Minor wound
+5
Major wound
4
Healing per night
8%
Withdrawal penalty

A minor wound adds 2 to your wounds, a major wound 5. Wounds come from searching the Dumping Ground; Luck can save you from one.

What wounds do

Fresh wound
No scavenging that night unless treated
Wounds above 5
You cannot leave the store
Wounds above 10
Cut to 10 overnight
Stable wound
Heals 4 each night
You can't leave the Store while you have major wounds!
- Store door

Overnight

An unstable wound is rolled each night:

An unstable wound overnight

Stabilizes45%
Stays unstable45%
Worsens by 110%

Unstable wounds above 10 stabilize that night and drop to 9.

Treatment

These items work only on an unstable wound.

Related pages

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