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Factions

Reputation

Every faction tracks your reputation from -200 to 200, starting at 0. Each faction unlocks reputation perks at set values, good ones above 0 and bad ones below.

-200 to 200
Range
5 (+1 Chemist)
Factions
-100
Run ends (4 factions)
-8 to -20
Report penalty
Lower Levels

10 reputation perks.

Upper Levels

8 reputation perks.

Security

11 reputation perks.

Black Market

4 reputation perks.

Revolution

6 reputation perks.

Sector 13 Cartel

4 reputation perks. Chemist start only.

Reputation perks by faction

A perk is active while your reputation is at or past its value, and switches off again when it moves back.

Sections

Trades with Lower Levels customers give x0.66 reputation.

Pillar of the Lower Levels

100 or more. Joe Wild's network upgrades and Dr. Jackson's goods 15% cheaper.

Tight Lips

80 or more. Selling contraband to Lower Levels customers makes half the evidence.

Word on the Street

60 or more. Tips about coming events, and Lower Levels operations shown in advance.

Rare Goods

40 or more. Rare merchants, gunsmiths and chemists from the Lower Levels start to visit with rare or contraband goods.

Referral

20 or more. One more random customer every day.

Poor Reviews

-20 or less. One fewer random customer every day.

Mistrusted

-40 or less. Lower Levels customers no longer sell you contraband.

Marked

-60 or less. Night burglary chance +33% and insurance x2.

Shunned

-80 or less. Suppliers refuse your calls. Dr. Jackson stops visiting and his shop is closed.

Mob Justice

-100 or less. A mob waits at the door each morning and ends the run (Lynched).

What changes reputation

Sections

Every trade gives reputation with the customer's faction: 1 per 400 Credits of value, times the customer's trade multiplier. The bargaining tablet shows the gain per 1,000 Credits.

Bargaining

Bargaining changes the trade multiplier.

Buying stolen goods

x1.5 to x3 by heat.

Buying serious contraband

Mid x2, High x2.5, Critical x3.

Lower Levels customers

x0.66.

Upper Levels customers

x1.2.

Diplomatic (perk)

x1.33 on gains.

Related pages

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