Machine
Vending Machine
A machine in the store that sells items by itself overnight. Prices: item value +10%, plus the retail markup. Store events do not change them.
- 1,200 Credits
- Network upgrade
- 2 kJ + 1 per capacity upgrade
- Power per night
- 15 to 100
- Attractiveness
- 8 x 2, up to 8 x 12
- Shelf
Each night with power and items inside, every item rolls for a sale. Cash collects in the machine.
Sale chance in % = attractiveness x type multiplier x 200 / (200 + price).
Type multiplier
- Food, water and drinks
- x1.5
- Energy cells and tools
- x0.5
- Materials
- x0.33
- Luxury items
- x0.165
- Modules, nodes, gun mods, chemical supplies
- x0.15
- Other, price under 100
- x1
- Other, price 100 to 200
- x0.5
- Other, price over 200
- x0.25
A second copy of the same item takes part with 50% chance, a third with 25%, and so on.
Sales guaranteed each night
- Attractiveness under 25
- 1 sale
- Attractiveness 25 to 49
- 2 sales
- Attractiveness 50 or more
- 3 sales
Guaranteed sales go to items worth up to 50 Credits that are not luxury items, food and drinks first.
It does not take contraband, containers, machines, or liquid containers other than wine.
Each mislabelled item it sells counts toward a Fraud or Endangerment crime and costs reputation, at most 20 per faction.
Where to get it
1,200 Credits. The machine is installed in the store at once.
