Machine
Makeshift Micro Nuclear Reactor
The power source of the Makeshift Reactor perk. It powers the store while its integrity is above 25 and explodes at 0.
- 100
- Start integrity
- 18
- Integrity lost per night
- 25
- Power cut-off integrity
- 1 to 4 kJ
- Charge to neighbours per night
- 5 x 3
- Size
The reactor loses 18 integrity every night, minus 1 per upgrade. At 18 upgrades it loses nothing.
While its integrity is above 25 it powers the store. At 0 it explodes and the run ends.
Every 160 integrity lost makes 1 Radioactive Waste.
While it powers the store, it charges every adjacent energy cell and machine battery each night by 1 + upgrades / 5, rounded down, up to 4 kJ.
Charge per night
- 0 to 4 upgrades
- 1 kJ
- 5 to 9 upgrades
- 2 kJ
- 10 to 14 upgrades
- 3 kJ
- 15 to 18 upgrades
- 4 kJ
Where to get it
Makeshift Reactor (perk)
The run starts with the reactor.
Dr. Jackson
Sells a replacement for 150 Credits while you have the perk and own no reactor.

