Dr. Jackson

Dr. Jackson
- Faction
- Lower Levels
- At the counter
- Buys and sells
- Budget
- 50 Credits, plus 2 per day, plus 10 per investment in him
- Buys types
- Material
- Accepts retail markup
- Yes
- Haggles
- No
- Returns after
- 10 days after a storage visit
When they come
| On days 6, 8 and 12 in a normal start, then every Friday from day 12, unless you have the Shunned perk. |
| On other days, after a 10-day gap, when you have 850 Credits or more and no Storage Bay upgrade (from day 12), or 1,200 Credits or more and no Machine Bay upgrade (from day 30). |
Story visits
| When |
|---|
| On day 6 |
| On day 8 |
| On day 12 |
| Every Friday from day 12 (days 12, 19, 26 ...), unless you have the Shunned perk |
Visits by role
| Visit | Faction |
|---|---|
| Buys materials, corrupted modules and ruined modules and sells (budget 50 Credits, plus 2 per day; 100 more with Jackson Investment I, 300 more with Jackson Investment II) | Lower Levels |
| Sells | Lower Levels |
Sells
Mirage Projectorwhen he visits your store, from day 10, if you own none: chance in % equal to the day number
Alarm Systemwhen he visits your store, if you own none: 66% chance
Storage Baywhen he visits your store, always while you own none, 25% once you do
Machine Baywhen he visits your store, always while you own none, 25% once you do
Rechargerwhen he visits your store, 66% chance while you own none, 25% once you do
Smuggler's Baywhen he visits your store, 66% chance while you own none, 25% once you do
Furnacewhen he visits your store, always while you own none, 25% once you do
Fridgewhen he visits your store, always while you own none, 25% once you do
Cryptographic Desequencerwhen he visits your store, 66% chance while you own none, 25% once you do
PowerBlocwhen he visits your store, 75% chance
Current Converterwhen he visits your store, 1, +1 with each Jackson Investment
Storage Coordinatorwhen he visits your store, from day 15, if you own none: 40% chance
Intake Hopperwhen he visits your store, from day 21: x1
Outlet Hopperwhen he visits your store, from day 21: x1
Disposable Keycard (Blank)when he visits your store, 2 if you own a Cryptographic Desequencer, else 1 when he offers one
Cryptographic Desequencer Chip (Security)when he visits your store, 10% chance if you own a Cryptographic Desequencer, else 5% when he offers one
Cryptographic Desequencer Chip (Command)when he visits your store, 5% chance if you own a Cryptographic Desequencer, else 2% when he offers one
Cryptographic Desequencer Chip (Medical)when he visits your store, 15% chance if you own a Cryptographic Desequencer, else 7% when he offers one
Cryptographic Desequencer Chip (Engineering)when he visits your store, 15% chance if you own a Cryptographic Desequencer, else 7% when he offers one
Cryptographic Desequencer Chip (Service)when he visits your store, 20% chance if you own a Cryptographic Desequencer, else 10% when he offers one
Alarm Transmitter Modulewhen he visits your store, 20% chance
Furnace Module (Blast)when he visits your store, 20% chance
Furnace Module (Junk Processing)when he visits your store, 20% chance
Performance Modulewhen he visits your store, 33% chance
Efficiency Modulewhen he visits your store, 33% chance
Quality Modulewhen he visits your store, 33% chance
Overclock Modulewhen he visits your store, 16% chance
Eco Modulewhen he visits your store, 16% chance
Refinement Modulewhen he visits your store, 16% chance
Node (Medium)when he visits your store, 33% chance
Module Bay Expansion Kitwhen he visits your store, 20% chance; one more 20% chance from day 20 and again from day 40
Storage Bay Expansion Kitwhen he visits your store, 15% chance, 45% with Jackson Investment I, 75% with II
Module Extractor (Advanced)when he visits your store, 4% chance
Energy Cell (Mk. II)when he visits your store, x1
Energy Cellwhen he visits your store, 2, 50% chance of a third
Self Charging Energy Cellwhen he visits your store, 8% chance
Scav Scannerwhen he visits your store, if you own none: 50% chance
Flashlightwhen he visits your store, if you own none: 50% chance
Magnifying Glasswhen he visits your store, if you own none: x1
Labelerwhen he visits your store, if you own none: x1
Blue Labelerwhen he visits your store, if you own none: x1
Metallurgy Manualwhen he visits your store, if you own none: x1
Toolboxwhen he visits your store, from day 14, if you own none: x1
Water Trading Manualwhen he visits your store, if you own none: x1
Hemingway Identification Guidewhen he visits your store, if you own none: x1
Hemingway Color Checkerwhen he visits your store, if you own none: x1
Food Stamp Identification Handbookwhen he visits your store, if you own none, not with Banned from the Commissary: x1
Republic Logo Checkerwhen he visits your store, if you own none, not with Banned from the Commissary: x1
Immunivax Assessment Guidewhen he visits your store, from day 25, if you own none: x1
Aug Scannerwhen he visits your store, during the Aug storyline, if you own none: 50% chance
Mouse Trapwhen he visits your store, 5% chance
Water Neon Signwhen he visits your store, if you own none: x1
Food Neon Signwhen he visits your store, if you own none: x1
Medical Neon Signwhen he visits your store, if you own none: x1
Household Item Neon Signwhen he visits your store, if you own none: x1
Material Neon Signwhen he visits your store, if you own none: x1
Firearm Neon Signwhen he visits your store, with Weapon Permit I, if you own none: x1
Heavy Firearm Neon Signwhen he visits your store, with Weapon Permit III, if you own none: x1
Black Lampwhen he visits your store, always if you own none, plus a 15% chance of another (more with Black Market reputation)
AquaScanwhen he visits your store, if you own none: x1
Advanced Water Filterwhen he visits your store, if you own none: 15% chance
HydraTech Micro Water Purifierwhen he visits your store, if you own none: 15% chance
UV Lampwhen he visits your store, 20% chance while you own none, 10% once you do
Bottle Printerwhen he visits your store, if you own none: x1
Water Purifierwhen he visits your store, always while you own none, 25% once you do
Water Tankwhen he visits your store, 50% chance; one more 50% chance with each Jackson Investment
Moisture Farmwhen he visits your store, always while you own none, 25% once you do
Hydroponic Farming Manualwhen he visits your store, if you own none: x1
Hydroponic Systemwhen he visits your store, 66% chance while you own none, 25% once you do
Nutrifruit Hydroponic Modulewhen he visits your store, 25% chance
Dream Cap Neutralizer Hydroponic Modulewhen he visits your store, 25% chance
Kotton Auto Loom Hydroponic Modulewhen he visits your store, 25% chance
Dream Cap Nightmare Hydroponic Modulewhen he visits your store, 25% chance
Fillerweed Production Hydroponic Modulewhen he visits your store, 25% chance
Hydroreed Filter Hydroponic Modulewhen he visits your store, 25% chance
Hydroponic Smuggler Modulewhen he visits your store, 25% chance
Plant Analyzerwhen he visits your store, if you own none: x1
Chemical Equipment Modulewhen he visits your store, a 50% and a 25% chance, one more 50% chance with each Jackson Investment
DNA Manipulatorwhen he visits your store, 50% chance
DNA Data Diskwhen he visits your store, 1 plus two 50% chances, +1 with each Jackson Investment
Genetic Stabilizer Modulewhen he visits your store, 25% chance
Positive Trait Filter Modulewhen he visits your store, 25% chance
Negative Trait Filter Modulewhen he visits your store, 25% chance
Precision Extraction Modulewhen he visits your store, 25% chance
Gene Scannerwhen he visits your store, if you own none: x1
AgeWellwhen he visits your store, 33% chance
Yeast Bioreactorwhen he visits your store, 20% chance
Recirculating Aquaculture Systemwhen he visits your store, with Aquaculture: 66% chance while you own none, 50% once you do
Livestock Feed Dispenserwhen he visits your store, with Aquaculture: 66% chance while you own none, 50% once you do
Auto Butcherwhen he visits your store, with Ranching or Aquaculture: x1
Makeshift Micro Nuclear Reactorwhen he visits your store, with the starting perk Makeshift Reactor, if you own no reactor: x1
Music Cassette (Corrupted)One of 14 tracks at random, when he visits your store, 8% chance
Node (Medium)when he visits your store, with Jackson Investment I: x1
Performance Modulewhen he visits your store, with Jackson Investment I: x1
Efficiency Modulewhen he visits your store, with Jackson Investment I: x1
Quality Modulewhen he visits your store, with Jackson Investment I: x1
Module Bay Expansion Kitwhen he visits your store, with Jackson Investment I: 20% chance
Node (Medium)when he visits your store, with Jackson Investment II: x1
Performance Modulewhen he visits your store, with Jackson Investment II: x1
Efficiency Modulewhen he visits your store, with Jackson Investment II: x1
Quality Modulewhen he visits your store, with Jackson Investment II: x1
Overclock Modulewhen he visits your store, with Jackson Investment II: x1
Eco Modulewhen he visits your store, with Jackson Investment II: x1
Refinement Modulewhen he visits your store, with Jackson Investment II: x1
Module Bay Expansion Kitwhen he visits your store, with Jackson Investment II: 20% chance
Furnacefirst visit: x1
Energy Cellfirst visit: x1, free
Metallurgy Manualfirst visit: if you own a Furnace: x1, free
Flux Smelting Agent (Basic)first visit: if you own a Furnace: x2, free
Performance Modulemodule introduction visit: x1
Efficiency Modulemodule introduction visit: x1
Quality Modulemodule introduction visit: x1
Storage Bay (Extended)storage visit: 1 from day 12, a 2nd from day 40, a 3rd from day 70
Machine Bay (Expanded)storage visit: 1 from day 30, a 2nd from day 55, a 3rd from day 85


