Machine
Cryptographic Desequencer
A contraband machine that turns an access card into a keycard. The chip in its chip slot sets which keycard it makes.
- 350 Credits
- Value
- 10 kJ
- Power per night
- 33 work per night
- Speed
- Universal, Alarm
- Modules
- Low-Level
- Contraband
- 3 x 3
- Size
Put a chip in the chip slot and one access card you own in the input slot. When the work is done the card becomes the chip's keycard; the chip stays.
Chip: Command. Work 150: 5 nights.
Chip: Security. Work 125: 4 nights.
Chip: Medical. Work 100: 4 nights.
Chip: Engineering. Work 100: 4 nights.
Chip: Supply. Work 75: 3 nights.
Chip: Service. Work 75: 3 nights.
Dr. Jackson: 5% per visit once you own a Desequencer, 2% with your first.
Dr. Jackson: 10% per visit once you own a Desequencer, 5% with your first.
Dr. Jackson: 15% per visit once you own a Desequencer, 7% with your first.
Dr. Jackson: 15% per visit once you own a Desequencer, 7% with your first.
Dr. Jackson stocks it only for a locked Supply crate you own.
Dr. Jackson: 20% per visit once you own a Desequencer, 10% with your first.
Monday's Special Stock has one Command, Engineering, Medical, Security and Service chip.
It takes universal and alarm modules. The Alarm Transmitter Module transmits only from an Alarm System.
If you own a locked crate whose keycard you do not own, Dr. Jackson stocks the matching chip, a Cryptographic Desequencer if you own none, and enough Blank Keycards for one per locked crate.

