The Bottomline Bulletin
Store events
Store events change prices and bring extra customers while they run. The newspaper on the counter lists every running event.
- Day 6
- First random event
- Up to 3
- Running at once
- 15
- Random market events
- From day 8
- Newspaper
Food and seeds
Food +33%; Seeds +50%, 2 days. Extra customers: Farmer. Stops once Nutrifruit seeds are freed in a storyline.
Food +50%, 3 days. Extra customers: Food Buyer.
Food -20%, 2 to 4 days. Only from a Shady Customer tip.
Water
Water, Water Ration +50%; Beverage +45%; Water Purification Supply +40%, 3 days. Extra customers: Spacer, Corporate Representative.
Water, Water Ration +35%; Beverage +30%; Water Purification Supply +25%, 2 days. Extra customers: Lower Level Citizen.
Water, Water Ration -25%; Beverage -20%; Water Purification Supply -15%, 2 days. Extra customers: Ice Miner.
Materials
Material +30%, 3 days. Extra customers: Foreman.
Material -25%, 1 day. Extra customers: Miner.
Material +50%, 3 days. Extra customers: Foreman. Only on day 12 without Skip Intro, after the day 11 Scavenger.
Medical
Medical +50%, 2 days. Extra customers: Pharmacist.
Medical +25%, 2 days. Extra customers: Clinic Volunteer, Desperate Addict. Clinic Volunteers give away Pure White Injectors.
Energy cells
Energy Cell +66%, 2 days. Extra customers: Lower Level Citizen. A blackout: the store goes dark and batteries do not recharge.
Energy Cell +33%, 1 day. Extra customers: Lower Level Citizen.
Energy Cell +50%; Weapon, Ammunition +25%, 2 days. Extra customers: Upper Level Resident, Panicked Shopkeeper.
Weapons, household and visitors
Weapon, Ammunition, Armor +33%, 1 day. Extra customers: Angry Citizen.
Household Goods -20%, 1 day. Extra customers: Scavenger.
2 days. Extra customers: Tourist, Station Tourist.
1 day. Extra customers: Thief. Day 7 without Skip Intro only.
These events post requests when they start. Each request pays Credits and reputation with its faction.
Lower Levels: 5 x Scrap Metal for 75 Credits and +6 reputation, within 3 days. With Construction Projects
Black Market: 5 x Scrap Metal for 100 Credits and +3 reputation, within 3 days. With Construction Projects
Lower Levels: 5 x Peat for 187 Credits and +8 reputation, within 4 days. With Poor Nutrifruit Harvest Devastates
Lower Levels: 3 x Medical Supplies (Common) for 60 Credits and +8 reputation, within 3 days. With Counterfeit Medical Supplies Discovered!
Upper Levels: 3 x Medical Supplies (Common) for 100 Credits and +3 reputation, within 3 days. With Counterfeit Medical Supplies Discovered!
Black Market: 3 x Medical Supplies (Common) for 360 Credits and +3 reputation, within 3 days. With Counterfeit Medical Supplies Discovered!
Lower Levels: 1 x Engineering Foundry Supply Crate for 350 Credits and +10 reputation, within 3 days. With Meteor Shower
Upper Levels: 1 x Engineering Foundry Supply Crate for 500 Credits and +5 reputation, within 3 days. With Meteor Shower
Security: 1 x Security Department Evidence Locker for 400 Credits and +10 reputation, within 3 days. With Evidence Locker Break-In!
Black Market: 1 x Security Department Evidence Locker for 700 Credits and +5 reputation, within 3 days. With Evidence Locker Break-In!
Factions plan operations at night. A planned operation starts 4 days later. Each faction runs one at a time.
Security. 1 day. Planned on day 6. It changes no prices.
Revolution. Weapon, Ammunition +25%, 3 days. Planned from day 8.
Upper Levels. Household Goods -40%, 2 days. Planned from day 10.
Black Market. Weapon, Ammunition -35%, 2 days. Planned from day 10.
Reputation perk that shows a faction's operations before they start
- Security
- Trusted
- Revolution
- Friend of the Revolution
- Upper Levels
- Gossipmonger
- Black Market
- Underground Network
- Name
- The Bottomline Bulletin, Daily News
- Delivered
- Every morning from day 8, from day 1 with Skip Intro
- Lasts
- Until the end of the day
- Shows
- Every running event, most important first
- Saturday
- The Lottery Draw with the winning numbers
On its last day an event shows Ends Today. On Price Gouge and Mark Up, longer events also show Ends In N Days. The calendar marks Rent Due, Mortgage Payment and, on a Chemist start, Cartel Visit; these are not printed.
With this perk no newspaper is delivered, and the calendar shows only the rent, mortgage and cartel markers. Prices still change.
Cosmetic news
Cosmetic news changes no prices and lasts 1 day. Each morning one is added until at least 2 events run. All Quiet In The Lower Levels fills an empty paper.
The cosmetic headlines: Scheduled Electrical Maintenance Work; Nutrifruit For All; How Much Meat Is Actually In PEAT; Recycling Awareness Campaign Launched; Local Artist Showcase; Brief Maintenance Crew Strike Ends; A Glimpse At The Future; New Transit Line Opens on Mid-Level; Decorative Water Fountain Unveiled; Lower Levels Community Garden Expanded; Mid-Level Art Contest Held; Cultural Celebration in Upper Levels; Routine Spacewalk Training Exercise.
A Shady Customer sells a tip for 50 Credits. It sets up one of these events and gives an Intel Slip that counts down to it.
With the Lower Levels reputation perk Word on the Street, each morning has a 4% chance to set up a random market event 2 to 3 days ahead, with an Intel Slip.
Story headlines (spoilers)
The day after Arthur Lafleur is captured.
The day after Lou is paid off.
The day after Eleanor leaks the research.
Day 51, if Serpico was not fed.
Day 55, after the evidence goes to the Revolution.
Day 55, after the evidence goes to Security.
From day 6 (day 1 with Skip Intro): 50% with no event running, 35% with one, 25% with two, none with three.
At most one random event starts per morning, picked by weight.
A started event cannot come again for its duration plus 3 days. Mob Justice waits 10 days, Oxymore Addiction 5.
A running event that comes again runs for the longer duration.
A new event that moves a price the other way ends the one running event it opposes.
Adds to the market price of every item of that type. It stacks with other events and the retail markup.




