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The Bottomline Bulletin

Store events

Store events change prices and bring extra customers while they run. The newspaper on the counter lists every running event.

Day 6
First random event
Up to 3
Running at once
15
Random market events
From day 8
Newspaper

Sections

Food and seeds

Nutrifruit Seed Heist!

Food +33%; Seeds +50%, 2 days. Extra customers: Farmer. Stops once Nutrifruit seeds are freed in a storyline.

Poor Nutrifruit Harvest Devastates

Food +50%, 3 days. Extra customers: Food Buyer.

Massive Nutrifruit Farm Harvest Season

Food -20%, 2 to 4 days. Only from a Shady Customer tip.

Water

Breakdown At Treatment Plant Threatens Water Supply

Water, Water Ration +50%; Beverage +45%; Water Purification Supply +40%, 3 days. Extra customers: Spacer, Corporate Representative.

Scheduled Maintenance To Proceed At Water Treatment Plant

Water, Water Ration +35%; Beverage +30%; Water Purification Supply +25%, 2 days. Extra customers: Lower Level Citizen.

Miners Return from Ice Asteroid!

Water, Water Ration -25%; Beverage -20%; Water Purification Supply -15%, 2 days. Extra customers: Ice Miner.

Materials

Construction Projects

Material +30%, 3 days. Extra customers: Foreman.

Mining Expedition Returns

Material -25%, 1 day. Extra customers: Miner.

Meteor Shower

Material +50%, 3 days. Extra customers: Foreman. Only on day 12 without Skip Intro, after the day 11 Scavenger.

Medical

Counterfeit Medical Supplies Discovered!

Medical +50%, 2 days. Extra customers: Pharmacist.

Oxymore Addiction On The Rise

Medical +25%, 2 days. Extra customers: Clinic Volunteer, Desperate Addict. Clinic Volunteers give away Pure White Injectors.

Energy cells

Low Power In The Lower Levels

Energy Cell +66%, 2 days. Extra customers: Lower Level Citizen. A blackout: the store goes dark and batteries do not recharge.

Scheduled Power Plant Maintenance

Energy Cell +33%, 1 day. Extra customers: Lower Level Citizen.

Who Turned Out The Lights?

Energy Cell +50%; Weapon, Ammunition +25%, 2 days. Extra customers: Upper Level Resident, Panicked Shopkeeper.

Weapons, household and visitors

Mob Justice in the Lower Levels!

Weapon, Ammunition, Armor +33%, 1 day. Extra customers: Angry Citizen.

Hidden Storeroom Excavated!

Household Goods -20%, 1 day. Extra customers: Scavenger.

Which Way To The Pool?

2 days. Extra customers: Tourist, Station Tourist.

Evidence Locker Break-In!

1 day. Extra customers: Thief. Day 7 without Skip Intro only.

Related pages

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