Storyline
Sector 13 Cartel storyline
On the Chemist start the Sector 13 Cartel owns your store as a front. Every Monday it collects a quota of Dream Dust.
- Chemist
- Start
- 10 vials at 40% purity
- First quota
- Mondays
- Quota day
- 150 Credits a week
- Stipend
The Chemist start begins with Cartel Protection, Security reputation -15, 300 Credits less and the Retired Chemist network upgrade.
The Cartel Handler sets the first quota, leaves 3 Dream Cap and 1 Chemical Supplies (Common), and switches Insurance off.
A Security Officer asks about suspicious activity. Reporting the Cartel: Cartel -20 and a warning from the Handler.
The first Dealer visit. Later he comes on Tuesdays and Fridays.
The Handler checks in. Asking for more ingredients gives 3 Dream Cap and 1 Chemical Supplies (Common) for Cartel -12 (-6 with Reliable Chemist).
He takes every Vial of Dream Dust on the counter, pays 150 Credits and raises the next quota by 5 vials and 5% purity, up to 70%.
A wounded Cartel Soldier buys medical items with 150 Credits. Trades with him change Cartel reputation three times as much.
Quota by Monday
- Day 8, Monday
- 10 vials at 40% purity
- Day 15, Monday
- 15 vials at 45% purity
- Day 22, Monday
- 20 vials at 50% purity
- Day 29, Monday
- 25 vials at 55% purity
- Day 36, Monday
- 30 vials at 60% purity
- Day 43, Monday
- 35 vials at 65% purity
- Day 50, Monday
- 40 vials at 70% purity
The Monday check
Cartel -4 per missing vial.
Cartel +1 per vial handed in.
Cartel -1 per point below the target. Accepted this time.
Cartel +1 per point above the target.
Cartel +1 for every 4 points above the target.
3 Dream Cap and 1 Chemical Supplies (Common). With the quota met and purity no more than 4 below the target: a Chemical Equipment Module.
With the Increased Stipend perk the stipend is 150 Credits plus 4 per point of Cartel reputation.
Leaving the Cartel
With the Authorized Exit perk (Cartel reputation 100), each Monday visit ends with an exit talk. The first four find a new excuse and raise the perk's threshold by 25. The fifth lets you go: Cartel Protection ends and Insurance becomes available.
Game over: Retired (spoilers)
You are taken for a walk.
He pulls a gun.
The next morning the Cartel Hitman waits at the door.


