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Station Trade Commission

Cybernetic Hand Appraisal Guide

The Appraiser Board guide for valuing Cybernetic Hands at the Appraisal Service.

Cybernetic hands vary widely on the Station, and so do their prices. This guide will help determine the fair market value of any cybernetic hand.

Base Value and Minimum Value

All cybernetic hands start at 100 Credits. Various conditions can affect their price. Regardless of condition, the minimum value of a cybernetic hand is 50 Credits.

1. Material

Aluminum Alloy
No change
Carbon Composite
+50 Credits
Gold Plated
+200 Credits

2. Condition

None
No change
Wear
-35 Credits
Damage
-85 Credits

3. Control Interface

EMG
No change
EMG+
+45 Credits
Neural Interface
+120 Credits
Unspecified
-60 Credits

4. Add-ons

Armored
+50 Credits
Blade
+80 Credits

Add-ons bonus are independent and each can apply.

5. Set Bonus

Specific combinations of cybernetic hands can increase their value.

Tactical (+100 Credits)

Carbon Composite, EMG+ or Neural Interface, No wear or damage, Armored and blade

Deluxe (+200 Credits)

Gold Plated, Neural Interface, No wear or damage, With or without any add-ons

Examples

Example 1

Base
+100
Carbon Composite
+50
Wear
-35
EMG+
+45
Total
160 Credits

Example 2

Base
+100
Damage
-85
Unspecified Control
-60
Subtotal
-45 Credits
Total
50 Credits

Cannot go below 50 Credits

Items in this document

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