Station Trade Commission
Cybernetic Hand Appraisal Guide
The Appraiser Board guide for valuing Cybernetic Hands at the Appraisal Service.
Cybernetic hands vary widely on the Station, and so do their prices. This guide will help determine the fair market value of any cybernetic hand.
Base Value and Minimum Value
All cybernetic hands start at 100 Credits. Various conditions can affect their price. Regardless of condition, the minimum value of a cybernetic hand is 50 Credits.
1. Material
- Aluminum Alloy
- No change
- Carbon Composite
- +50 Credits
- Gold Plated
- +200 Credits
2. Condition
- None
- No change
- Wear
- -35 Credits
- Damage
- -85 Credits
3. Control Interface
- EMG
- No change
- EMG+
- +45 Credits
- Neural Interface
- +120 Credits
- Unspecified
- -60 Credits
4. Add-ons
- Armored
- +50 Credits
- Blade
- +80 Credits
Add-ons bonus are independent and each can apply.
5. Set Bonus
Specific combinations of cybernetic hands can increase their value.
Tactical (+100 Credits)
Carbon Composite, EMG+ or Neural Interface, No wear or damage, Armored and blade
Deluxe (+200 Credits)
Gold Plated, Neural Interface, No wear or damage, With or without any add-ons
Examples
Example 1
- Base
- +100
- Carbon Composite
- +50
- Wear
- -35
- EMG+
- +45
- Total
- 160 Credits
Example 2
- Base
- +100
- Damage
- -85
- Unspecified Control
- -60
- Subtotal
- -45 Credits
- Total
- 50 Credits
Cannot go below 50 Credits