Each Electronic Parts (Hypertech) adds one charge. A perk change spends charges equal to the perk's cost and locks it 5 days per point; negative perks can only be removed.

Mind Reprogrammer
- Price
- 5,000 Credits
- Types
- Tool
- Legality
- Not contraband
- Heat when stolen
- 100%
- Inventory size
- 3 x 2 cells
Can remove and add certain perks. Consume Electronic Parts (Hypertech) to charge it. The device needs time to reset after each use.