Skip to content
WikilyWIKILY
All games33 Wikis · pick your game
The pitSurvivors

Switch game

33 Wikis · pick your game
Casualties in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Traders

Survivor reputation, Haggle, Hug and Threaten

Reputation sets a survivor's prices. The buttons in the trade menu raise or lower it.

Starting reputation is random 75 to 135

Plus (INT - 10) x 4, plus the Trader reputation offset run setting: 0 on Tough, +15 on Relaxed, +25 on Paradise, -10 on Desolate.

First impressions change reputation

Impaired speech -20, disfigured -5, dirt above 50 costs dirt x 0.25, holding a gun -20, mind-wiped x0.7, then (100 - Brain integrity) x 0.5 off, Mood x 0.5 added, Hearing loss above 50 -20.

Holding a gun when you meet raises hostility by 50

On top of the 20 reputation it costs.

The greeting shows how it went

A good greeting above 125 reputation, a normal one above 75, a bad one below.

Breaking the lamp above a survivor costs 40 reputation

Haggle changes reputation by up to 25

Each use adds a random -25 to +25, divided by how many times you have haggled with that survivor. Up to 10 times. A gain during the first 7 gives INT experience +2.5. Playing as Dune, the button works only with the Dune survivor, where it is Friendly bite.

Friendly bite trades a wound for value

Only while under 60 value has been given. The survivor bites a random attached arm or leg part of yours: Muscle health -25 to 40, Skin health -12 to 20, bleeding +6 to 12, pain +37 to 55, Adrenaline +40.

Friendly bite gives reputation and Value given

Reputation +20 to 28 and Value given +6 to 10, both x0.4 on a prosthetic limb. The value counts toward the 60 limit.

Hug fails below the survivor's hug reputation

Or when your dirt is above 50. The first failed hug costs 8 reputation and 2.5 Mood, and you are pushed away and knocked down.

The first successful hug gives reputation +5 and Mood +2.5

Not with the Dune survivor.

Playing as Dune, Hug is not available

Playing as Milky, a hug is refused while Mood is above -50.

Any hug below 30 reputation makes the survivor hostile

Threaten needs 30 reputation

It cuts reputation to 30% at once, Mood -5 and trauma +5.

Threaten can get you 2 or 3 free items

A random roll from 0 to 1, moved a quarter of the way to 1 if you hold a gun, halved against the Dune survivor, x1.3 if you play Dune. Above 0.6, with reputation still above 30 after the cut, your next 2 or 3 purchases cost 0.

A failed threat can start a fight

A roll above 0.3 gets a warning. Lower, the survivor turns hostile at once.

Rest lets you sleep beside the survivor

You fall asleep at Consciousness 30 with Good sleep quality.

Waking with Energy above 45 raises reputation by 8

Only while the survivor is on screen. Divided by the Sleep cycle speed run setting. The survivor greets you if reputation is above 30.

Move brings the survivor to the middle of the pod

Once. It needs 70 reputation and costs 1; below 70 it fails and costs 3.

Join the creator communityThe people who build the Casualties: Unknown wiki are on our Discord. Ask questions, suggest pages or help build it with us.Join Discord (opens Discord in a new tab)