Items
All items
Everything you can carry, wear or use in the pit. Decay and spoil times are for the Item decay rate run setting at 1 (Tough). On Relaxed (0.75) they last 1.33 times as long, on Paradise (0.5) twice as long.

Blood volume +35 per 700 mL injected

Holds 17 9mm rounds

Protection 100%

Thirst +90 per 1,000 mL drunk

Thirst +90 per 1,000 mL drunk

Holds 100 mL of Sodium nitroprusside

Mood +0.06 per second

Hunger +100 per 1,000 mL drunk

Removes all liquid in 5 x 5 blocks around you

Treats Infection

Treats Fractured bone and Dislocated joint

Sprays 10 mL on a limb per use

Hunger +15 per use

Replaces a missing arm or leg

Limb bleeding -45 over 36 s

Hammering 1 for crafting

Used in 3 recipes

Hunger +8 when eaten

Blood viscosity -50 per 33.334 mL injected

Protection 40%

Used in 15 recipes

Bite it open into a Stone fruit

Holds 100 mL, starts empty

Protection 200%

Protection 100%

Scans up to 80 blocks down in a 90 degree sweep

Cutting 500 for crafting

Cutting 300 for crafting

Hammering 80 for crafting

Hammering 8 for crafting

Used in 11 recipes

Used in 4 recipes

Holds 10u

Gives light

Protection 25%

Treats Bleeding

Holds 4u

Protection 80%

Melee attack, 16 damage to creatures

Jump height x1.44

Removes shrapnel without the speed limit

Blood pressure x1.25 for 10 s per 20 mL drunk

Venom amount +30 when eaten

Thirst +90 per 1,000 mL drunk

Thirst +90 per 1,000 mL drunk

Flammable 1 for crafting

Flammable 1 for crafting

Wears out in 60 minutes of moving

Flammable 1 for crafting

Hammering 10 for crafting

Hammering 15 for crafting

Melee attack, 43 damage to creatures

Hammering 8 for crafting

Cutting 20 for crafting

Melee attack, 15 damage to creatures

Treats Pain, Bleeding and Infection

Limb bleeding -10 over 8 s

Hammering 150 for crafting

Hunger +12.5 when eaten