Items
All items
Everything you can carry, wear or use in the pit. Decay and spoil times are for the Item decay rate run setting at 1 (Tough). On Relaxed (0.75) they last 1.33 times as long, on Paradise (0.5) twice as long.

Protection 10%

Protection 25%

Treats Pain

Thirst +90 per 1,000 mL drunk

Used in 1 recipe

Hunger +15 per use

Blood volume +40 per 750 mL injected

Holding Up pushes you upward

Boosted regrowth for 1,200 s per 50 mL drunk

Hunger +80 per 1,000 mL drunk

Part of the M.E.R.C. scarf

Protection 100%

Treats Pain, Internal bleeding and more

Gives light while it has condition

Holds 300 charge

Used in 2 recipes

Insulation 8%

Used in 2 recipes

Holds 3.8u

Thirst +90 per 1,000 mL drunk

Gives light while its battery has charge

Firestarter 100 for crafting

Protection 25%

Splits liquids into separate bottles

Holds 1,000 mL

Used when picking locks at INT 10 or more

Insulation 30%

Cutting 200 for crafting

Used in 3 recipes

Hammering 10 for crafting

Gives light while worn

Protection 75%

Treats Internal bleeding, Infection and more

100 damage to creatures per shot

Hammering 25 for crafting

Treats Cardiac arrest and Arrhythmia

Holds 5u

Holds 4u, medicine only

Limb bleeding -50 over 40 s

Treats Bleeding

Holds 100 charge

Hammering 20 for crafting

Melee attack, 50 damage to creatures

Hammering 10 for crafting

Cutting 25 for crafting

Part of the M.E.R.C. scarf

Thirst +90 per 1,000 mL drunk

Wipes your mind

Rebuilds the head from 3 Yellow flesh

Powered attack, 15 damage to creatures

Part of the M.E.R.C. scarf

Holds 10,000 mL

Treats Pain

Opens the song menu

Nails 5 for crafting

Removes opioids for 50 s per 100 mL injected

Sickness -1 per second for 25 s per 20 mL drunk

Points toward the next chip while held

Puts you to sleep

Treats Stroke