Undine
- Rare
- Mage
- 3
- Ranged
- Forest
- Support
- 3
Base stats
Class stats at Absorb LV 1
- 190
- 58
- 25
- 140
- 45
- 238
- 68
- 27
- 140
Skill
Triple Tide
Cooldown 7s · from 3 stars
Unleashes waves that deal 110% ATK damage to each of up to 3 enemies and knock them back. Restores 6% of maximum HP and removes a debuff from up to 2 allies the waves pass through.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Clear Mind
I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.
Shelter
I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.
Spell Ward
I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.
Wide Spell
I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.
Mixed Magic
I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.
Spell Weaken
I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.
Shared Healing
I: Share 20% of excess healing with 1 injured ally beside you. II: Share 28% of excess healing with 1 injured ally beside you. III: Share 35% of excess healing with 1 injured ally beside you.
Focused Heal
I: Heal 1 fewer ally. Healing per ally +30%. II: Heal 1 fewer ally. Healing per ally +40%. III: Heal 1 fewer ally. Healing per ally +50%.
Shared Ward
I: 2 allies beside you take 6% less area damage. II: 2 allies beside you take 9% less area damage. III: 2 allies beside you take 12% less area damage.
Wide Healing
I: Heal 1 additional ally. Healing per ally -20%. II: Heal 1 additional ally. Healing per ally -17%. III: Heal 1 additional ally. Healing per ally -15%.
Deep Cleansing
I: Triple Tide removes 1 additional debuff. Healing +15%. II: Triple Tide removes 1 additional debuff. Healing +20%. III: Triple Tide removes 1 additional debuff. Healing +25%.
Forceful Tide
I: Triple Tide: damage +5%. Knocks enemies farther back. II: Triple Tide: damage +8%. Knocks enemies farther back. III: Triple Tide: damage +10%. Knocks enemies farther back.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into














