Skip to content
WikilyWIKILY
All games39 Wikis · pick your game
RosterUnits

Switch game

39 Wikis · pick your game
Slotbound in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Rare Mage class

Undine

Undine is a 3-star Rare Mage class. A Crystal Mage promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Undine
Grade
Rare
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Forest
Class type
Support
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
190
Attack
58
Attack Speed
25
Attack Range
140
Move Speed
45
Stats when promoted at Absorb LV 18
Health
238
Attack
68
Attack Speed
27
Attack Range
140

Skill

Triple Tide

Cooldown 7s · from 3 stars

Unleashes waves that deal 110% ATK damage to each of up to 3 enemies and knock them back. Restores 6% of maximum HP and removes a debuff from up to 2 allies the waves pass through.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Wide Spell

I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

Shared Healing

I: Share 20% of excess healing with 1 injured ally beside you. II: Share 28% of excess healing with 1 injured ally beside you. III: Share 35% of excess healing with 1 injured ally beside you.

Focused Heal

I: Heal 1 fewer ally. Healing per ally +30%. II: Heal 1 fewer ally. Healing per ally +40%. III: Heal 1 fewer ally. Healing per ally +50%.

Shared Ward

I: 2 allies beside you take 6% less area damage. II: 2 allies beside you take 9% less area damage. III: 2 allies beside you take 12% less area damage.

Wide Healing

I: Heal 1 additional ally. Healing per ally -20%. II: Heal 1 additional ally. Healing per ally -17%. III: Heal 1 additional ally. Healing per ally -15%.

Deep Cleansing

I: Triple Tide removes 1 additional debuff. Healing +15%. II: Triple Tide removes 1 additional debuff. Healing +20%. III: Triple Tide removes 1 additional debuff. Healing +25%.

Forceful Tide

I: Triple Tide: damage +5%. Knocks enemies farther back. II: Triple Tide: damage +8%. Knocks enemies farther back. III: Triple Tide: damage +10%. Knocks enemies farther back.

Imprint it gives

A unit that absorbs this one gains this imprint

Join the creator communityThe people who build the Slotbound wiki are on our Discord. Ask questions, suggest pages or help build it with us.Join Discord (opens Discord in a new tab)