Salamander
- Rare
- Mage
- 3
- Ranged
- Arcane
- Summoner
- 3
Base stats
Class stats at Absorb LV 1
- 165
- 48
- 22
- 140
- 45
- 207
- 56
- 24
- 140
Skill
Flame Descent
Cooldown 8s · from 3 stars
Summons 1 Flame Spirit. If it is already present, launches a giant fireball together with the spirit, dealing 110% ATK damage to each of up to 3 enemies.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Clear Mind
I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.
Magic Wall
I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.
Wide Spell
I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.
Mixed Magic
I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.
Spell Weaken
I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.
Successor
I: Your next summon appears where the previous summon fell. It gains a shield equal to 8% of its max HP. II: Your next summon appears where the previous summon fell. It gains a shield equal to 12% of its max HP. III: Your next summon appears where the previous summon fell. It gains a shield equal to 16% of its max HP.
Quick Arrival
I: Your summons gain 15% Move Speed. II: Your summons gain 22% Move Speed. III: Your summons gain 30% Move Speed.
Summoned Guard
I: 1 of your summons prioritizes enemies attacking you. It deals 6% more basic attack damage to those enemies. II: 1 of your summons prioritizes enemies attacking you. It deals 9% more basic attack damage to those enemies. III: 1 of your summons prioritizes enemies attacking you. It deals 12% more basic attack damage to those enemies.
Pack Defense
I: A summon takes 10% less damage while at least 2 enemies are beside it. II: A summon takes 14% less damage while at least 2 enemies are beside it. III: A summon takes 18% less damage while at least 2 enemies are beside it.
Close Guard
I: Take 8% less damage while your summon is beside you. II: Take 12% less damage while your summon is beside you. III: Take 16% less damage while your summon is beside you.
Undying Ember
I: Your Flame Spirit gains max HP equal to 20% of your max HP. II: Your Flame Spirit gains max HP equal to 28% of your max HP. III: Your Flame Spirit gains max HP equal to 35% of your max HP.
Flaming Arrival
I: Summoning a Flame Spirit also fires a fireball, dealing 50% of its usual damage. II: Summoning a Flame Spirit also fires a fireball, dealing 60% of its usual damage. III: Summoning a Flame Spirit also fires a fireball, dealing 70% of its usual damage.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into














