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Rare Mage class

Salamander

Salamander is a 3-star Rare Mage class. A Flamecaller promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Salamander
Grade
Rare
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Arcane
Class type
Summoner
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
165
Attack
48
Attack Speed
22
Attack Range
140
Move Speed
45
Stats when promoted at Absorb LV 18
Health
207
Attack
56
Attack Speed
24
Attack Range
140

Skill

Flame Descent

Cooldown 8s · from 3 stars

Summons 1 Flame Spirit. If it is already present, launches a giant fireball together with the spirit, dealing 110% ATK damage to each of up to 3 enemies.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Wide Spell

I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

Successor

I: Your next summon appears where the previous summon fell. It gains a shield equal to 8% of its max HP. II: Your next summon appears where the previous summon fell. It gains a shield equal to 12% of its max HP. III: Your next summon appears where the previous summon fell. It gains a shield equal to 16% of its max HP.

Quick Arrival

I: Your summons gain 15% Move Speed. II: Your summons gain 22% Move Speed. III: Your summons gain 30% Move Speed.

Summoned Guard

I: 1 of your summons prioritizes enemies attacking you. It deals 6% more basic attack damage to those enemies. II: 1 of your summons prioritizes enemies attacking you. It deals 9% more basic attack damage to those enemies. III: 1 of your summons prioritizes enemies attacking you. It deals 12% more basic attack damage to those enemies.

Pack Defense

I: A summon takes 10% less damage while at least 2 enemies are beside it. II: A summon takes 14% less damage while at least 2 enemies are beside it. III: A summon takes 18% less damage while at least 2 enemies are beside it.

Close Guard

I: Take 8% less damage while your summon is beside you. II: Take 12% less damage while your summon is beside you. III: Take 16% less damage while your summon is beside you.

Undying Ember

I: Your Flame Spirit gains max HP equal to 20% of your max HP. II: Your Flame Spirit gains max HP equal to 28% of your max HP. III: Your Flame Spirit gains max HP equal to 35% of your max HP.

Flaming Arrival

I: Summoning a Flame Spirit also fires a fireball, dealing 50% of its usual damage. II: Summoning a Flame Spirit also fires a fireball, dealing 60% of its usual damage. III: Summoning a Flame Spirit also fires a fireball, dealing 70% of its usual damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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