Items
Slotbound Items
All 63 shop items of Slotbound. Items are bought with Essence and level up when bought again.
Item slots
6 at the start. Item Slot Expansion I and II in the upgrade tree add one each, up to 8.
Reroll
The shop offers 3 items and new ones every 2 waves. The first reroll costs 2 Essence, 1 with the Shop Reroll upgrade; each further reroll costs 1 more until the next new offer.
Removing an item
Gives back 50% of the shop price of every level it has, 80% with the Recycling Ledger upgrade, rounded down.
63 entries
UncommonAncient BoomerangEvery 5th basic attack of a ranged ally also throws a boomerang that deals 50% of the ally's ATK to every enemy on its way to the target and back.
CommonAnkle TrapThe first basic attack to hit each moving enemy roots them for 0.8s.
RareAntidote FruitImmediately removes poison and stat reductions when an ally receives them. Triggers once every 8 seconds per ally.
CommonArcher ManualArchers Attack Speed +5%.
LegendBlast ShieldEnemy self-destructs deal 25% less damage to allies and 25% more to other enemies.
UncommonBranching BloomAllied attack skills that can hit at least 2 enemies hit 1 additional enemy for 50% damage.
UncommonBrimstone GustWhen an enemy first drops to 30% HP or less, a brimstone gust pushes it back 40. Bosses are never pushed.
RareBroken Piper MaskThe ally with the highest ATK gains 20% max HP. Its first charm, fear or petrification breaks the mask and is removed.
CommonBroken ShieldWhen an ally's shield breaks, one other ally with the lowest HP percentage gains a shield of 6% of max HP.
LegendBurning HeartAllies' basic attacks deal 50% more damage, but their max HP is -20%.
CommonCavalry ManualCavalry HP and ATK +4%.
UncommonCommand BannerEvery 6 seconds, all allies focus their attacks on the foremost enemy for 2 seconds.
UncommonCrossfire FlareWhen a melee ally kills an enemy, the ranged ally with the highest ATK immediately attacks. Ranged kills trigger the reverse. Triggers once every 4s.
CommonCursed MushroomWhen an enemy dies with poison, bleed, or burn, 60% of its remaining damage over time transfers to one nearby enemy.
RareDark HoodWhen one lane is cleared of enemies, up to 2 melee allies there cross to the opposite lane 1 s later. Once per battle.
UncommonDecoy DummyPlace a decoy dummy on the front line at the start of battle. Enemies prioritize attacking it. The first hit it takes alerts all allies to enemies.
UncommonDemon PactThe 2 allies with an active skill and the highest ATK start with their first skill ready. In return, each pays 15% of their current HP when first using it.
LegendDrowned ScepterWhen an ally in a marsh uses a skill, 2 enemies in that marsh sink into the mud and stop for 1 s. Once every 8 s for the whole squad. Bosses never sink.
CommonDuelist ManualDuelists ATK +6%.
CommonDust CloakEach battle, ranged allies completely block the first enemy ranged basic attack that hits them.
CommonEscape CloakThe first time each ally falls to 30% HP or lower, they retreat toward the base and gain a shield equal to 8% of their maximum HP.
UncommonEye of ConfusionEnemy ranged basic attacks also deal 15% of the shooter's ATK to the first other enemy crossed along their path. The original target is still hit normally.
CommonFirst AidOnce per battle, instantly heals the first ally to fall to 30% HP or less for 20% of max HP.
CommonFrontline ArmorThe ally placed furthest forward takes 10% less damage.
UncommonGale SwordA melee ally with no enemy close enough to strike sends a spatial slash at a distant enemy every 4 s for 90% of its ATK. It can also hit the opposite lane.
UncommonGate NetRoots up to 2 enemies near the base for 2 seconds. Activates twice per battle.
RareGuardian BladesTwo guardian blades float behind the ally with the highest LV and slash nearby enemies.
LegendGuardian GolemAdds 1 stone golem to the battlefield. When an ally is healed, the golem also recovers 30% of the HP restored.
RareGuardian TotemA Guardian Totem stands before the base. Enemies touching its line take 80% of the highest ally ATK as damage every 2 seconds.
CommonHardening PowderA marsh an ally steps in hardens for 4 s and no longer reduces Move Speed or Attack Speed. Once per marsh per battle.
UncommonHealing SpringA spring rises in your camp. Allies standing in it recover 1.5% of max HP every second.
CommonHunter’s LensIf a ranged basic attack's target dies while the projectile is in flight, it tracks another enemy and deals 20% bonus damage.
RareHunting MaskThe ally with the highest ATK prioritizes the enemy with the highest max HP within range and deals 25% more damage to it.
CommonMage ManualMages ATK +5% and Attack Speed +4%.
UncommonMagic CircleA magic circle is drawn on your side of the field. Mages standing on it get -20% skill cooldown but take +10% damage.
CommonMagnet BootsAllies knocked back or thrown by enemies travel 40% less distance.
CommonMud ArmorAllies standing in a marsh take 15% less damage.
LegendNecklace of UnityEnemies take more damage as more distinct allied families attack them: 2 families +8% / 3 families +16% / 4 or more families +24%.
UncommonOath HelmThe first ally to fall survives as a statue for 1.5s, then recovers 15% of max HP.
RareOverflowing Chalice75% of an ally's overflowing healing stays as a shield. It lasts 5 seconds and stacks up to 15% of max HP, but doesn't build for 2 seconds after taking damage.
LegendPeddler’s PackAt the start of each battle, 2 random items you don't own come out of the pack. They work at Lv.1 for that battle only.
CommonPursuit WedgeGain Attack Speed +15% while attacking enemies that ignore allies and head for the base.
UncommonRapid Fire ManualArchers gain +90% Attack Speed for 3 seconds, then reload for 2 seconds.
RareReaper’s HourglassKilling an enemy with a skill refunds 30% of that skill’s cooldown. Triggers once every 8 seconds per unit.
LegendRetaliation SigilWhen an enemy uses a skill, the ally with the highest base ATK who has an active skill casts it once more without changing its cooldown. Triggers once every 8s.
UncommonRicochet StoneOn a kill, a ricochet stone flies at another enemy, dealing 50% of the excess damage.
LegendRift StarEnemy attacks from the opposite lane deal 25% less damage to allies, and allies deal 25% more damage to enemies in the opposite lane.
CommonRockfallIf there are at least 4 enemies, the 1 rearmost enemy appears 1.5 seconds later.