Systems
Imprints
When a unit absorbs another, it takes the absorbed unit's imprint at Lv.1, or raises that imprint by one level if it already has it, up to Lv.5. Which imprint a unit gives depends on its symbol and grade.
- 1 slot
- Normal
- 2 slots
- Advanced
- 3 slots
- Rare
- 4 slots
- Legendary
- 5 slots
- Prism
- 3 slots
- Special
With every slot full, a new imprint either replaces one you pick or is converted into extra Absorb LV.
Every imprint
Effect at the first and last level and the units that give it
Lv.1: DMG taken -15% Lv.5: DMG taken -34% No unit gives it, so it cannot be gained.
Lv.1: Basic attacks pierce up to 1 additional target, dealing 25% ATK damage. Lv.5: Basic attacks pierce up to 3 additional targets, dealing 35% ATK damage. From absorbing: Spearman, Spearguard, Raider, Guard, Outlaw
Lv.1: After a basic attack, the next basic attack is empowered by ATK +25%. Lv.5: After a basic attack, the next basic attack is empowered by ATK +80%. From absorbing: Warrior, Soldier, Pirate, Knight, Pirate King
Lv.1: Every 3rd basic attack immediately strikes the same target again for 40% ATK damage. Lv.5: Every 3rd basic attack immediately strikes the same target again for 130% ATK damage. From absorbing: Archer, Crossbowman, Patroller, Longbowman, Marksman
Lv.1: 16% chance on attack: blind target for 0.4s (attacks miss) Lv.5: 16% chance on attack: blind target for 1.3s (attacks miss) From absorbing: Scout, Elf Archer, Ranger, High Elf, Deadeye
Lv.1: On attack, 30% of the damage dealt spreads to 1 other nearby enemy. Lv.5: On attack, 30% of the damage dealt spreads to 3 other nearby enemies. From absorbing: Mage, Shaman, Healer, Arch-Shaman, High Priest
Lv.1: After defeating an enemy, the next basic attack is empowered by ATK +100%. Lv.5: After defeating an enemy, the next basic attack is empowered by ATK +300%. From absorbing: Cavalry, Charger, Axe Cavalry, Heavy Cavalry, Outlaw Cavalry
Lv.1: Gain Attack Speed +4% per consecutive attack (max 4 stacks) Lv.5: Gain Attack Speed +6% per consecutive attack (max 6 stacks) From absorbing: Duelist, Emperor, Veteran, Sword Emperor, General
Lv.1: 18% chance on attack: stun target for 0.5s Lv.5: 18% chance on attack: stun target for 1.3s From absorbing: Mace Soldier, Elf Soldier, Bowman, Elf Knight, Bagg
Lv.1: 18% chance on attack: slightly knock back target Lv.5: 18% chance on attack: launch target far away From absorbing: Infantry, Elf Infantry, Viking, High Elf Infantry, Barbarian
Lv.1: 25% chance on attack: poison the target for 2s, dealing 1.2% of its max HP every 0.5s Lv.5: 25% chance on attack: poison the target for 5s, dealing 2% of its max HP every 0.5s From absorbing: Sorcerer, Elf Mage, Wild Mage, Elf Sage, Primitive Mage
Lv.1: 15% chance to block incoming attacks Lv.5: 30% chance to block incoming attacks From absorbing: Iron Cavalry, Elf Cavalry, Savage Cavalry, High Elf Cavalry, Raging Cavalry
Lv.1: Recover 4% of dmg dealt as HP Lv.5: Recover 12% of dmg dealt as HP From absorbing: Druid, Ent, Victor, Ent Lord, Frankenstein
Lv.1: On death, explodes, dealing 60% of its max HP to each nearby enemy and stunning them for 1s. Lv.5: On death, explodes, dealing 100% of its max HP to each nearby enemy and stunning them for 1s. From absorbing: Fighter, Holy Knight, Flame Fighter, Templar, Flare
Lv.1: Hits have a 15% chance to make the target flee in fear for 0.8s. Lv.5: Hits have a 25% chance to make the target flee in fear for 1.2s. From absorbing: Spear Fighter, Elder Spearman, Arena Spearman, Spartan, Gladiator
Lv.1: On hit, damage chains once to the nearest other enemy. Lv.5: On hit, damage chains 5 times, each time to the nearest other enemy. From absorbing: Gunslinger, Artillerist, Grenadier, Cannoneer, Demolitionist
Lv.1: On attack: reduces the target's Attack Speed and Move Speed by 25%. Lv.5: On attack: reduces the target's Attack Speed and Move Speed by 45%. From absorbing: Arcanist, Crystal Mage, Flamecaller, Undine, Salamander
Lv.1: On basic attack, has a 10% chance to shrink the enemy for 3 seconds. Shrunk enemies have ATK -20%, and their Attack Speed becomes slower than this unit's. Lv.5: On basic attack, has a 20% chance to shrink the enemy for 3 seconds. Shrunk enemies have ATK -40%, and their Attack Speed becomes slower than this unit's. From absorbing: Jester, Trickster, Ferret Tamer, Illusionist, Ringmaster
Lv.1: When hit: 15% chance to become Giant for 3s. Lv.5: When hit: 15% chance to become Giant for 5s. From absorbing: Light Cavalry, Steppe Cavalry, Hussar, Centaur, Winged Hussar
Lv.1: On hit, instantly kills enemies at 10% HP or less. Lv.5: On hit, instantly kills enemies at 18% HP or less. From absorbing: Guardian, Paladin, Frostblade, Arbiter, Frost Empress
Lv.1: Attacks have a 12% chance to deal 100% ATK damage to all enemies on the battlefield and stun them. Lv.5: Attacks have a 12% chance to deal 180% ATK damage to all enemies on the battlefield and stun them. From absorbing: Skull Fighter, Spellblade, Dark Swordsman, Gaze, Magnus
Lv.1: Hits have a 12% chance to launch the enemy into the air for 0.8s. When it lands, nearby enemies take 110% ATK damage. Lv.5: Hits have a 12% chance to launch the enemy into the air for 1.2s. When it lands, nearby enemies take 200% ATK damage. From absorbing: Skeleton Archer, Dark Archer, Illusion Archer, Raven, Mirage
Lv.1: Basic attacks have a 10% chance to call down a meteor, dealing 180% ATK damage to each of up to 3 nearby enemies. Higher maximum HP increases the meteor size and blast radius. Lv.5: Basic attacks have a 10% chance to call down a meteor, dealing 300% ATK damage to each of up to 3 nearby enemies. Higher maximum HP increases the meteor size and blast radius. From absorbing: Bone Mage, Abyss Mage, Dark Mage, Archmage, Warlock
Lv.1: Summon a clone to fight alongside this unit. The clone respawns 2s after it is defeated. Lv.5: Summon a clone almost as strong as this unit to fight alongside this unit. The clone respawns 2s after it is defeated. From absorbing: Shade, Specter, Reaper, Revenant (Duelist), Soul Reaper
Lv.1: Basic attack hits pull the enemy's soul out of its body for 3s. Damage dealt to the soul is also dealt to the body. Lv.5: Basic attack hits pull the enemy's soul out of its body for 5s. Damage dealt to the soul is also dealt to the body. From absorbing: Bone Spearman, Black Guard, Wraithspear, Executioner, Revenant (Spearman)
Lv.1: Revive once at 40% HP with +20% ATK for 8s Lv.5: Revive once at 80% HP with +40% ATK for 16s From absorbing: Dread Cavalry, Nightmare, Moon Priestess, Apocalypse, Crescent Queen
Lv.1: Presence: all enemies -12% ATK, -15% Max HP Lv.5: Presence: all enemies -42% ATK, -45% Max HP From absorbing: Slayer, Dullahan, White Knight, Phantom, Grail Knight
Lv.1: Presence: all enemies take 6% ATK as DoT/sec Lv.5: Presence: all enemies take 20% ATK as DoT/sec From absorbing: Beast Cavalry, Sylvan, Phase, Wildheart, Chrono Walker
Lv.1: Summon a Colossus (200% of this unit's HP, 40% of this unit's ATK) Lv.5: Summon a Colossus (400% of this unit's HP, 90% of this unit's ATK). After knocking enemies back, the Colossus stuns them for 0.8s From absorbing: Forbidden Mage, Diviner, Lich, Oracle, Lich Lord
Lv.1: Turn up to 2 slain enemies into followers. Boss followers stay only until the next boss fight. Lv.5: Turn up to 4 slain enemies into powerful followers. Boss followers stay only until the next boss fight. From absorbing: Angel, Archangel, Fallen Angel, Dominion, Angel of Ruin
Lv.1: On death: remain in battle as a Soul (40% ATK) Lv.5: On death: remain in battle as a Soul (80% ATK) From absorbing: Lancer, Sky Spearman, Spear Adept, Valkyrie, Lance Master
Lv.1: 8% chance on attack: stop time for 3s Lv.5: 18% chance on attack: stop time for 6s From absorbing: Sharpshooter, Cupid, Silver Sniper, Seraph, Eclipse
Lv.1: Skill size +30% Lv.5: Skill size +50% No unit gives it, so it cannot be gained.
































