Spartan
- Rare
- Spearman
- 3
- Melee
- Empire
- Balanced
- 3
Base stats
Class stats at Absorb LV 1
- 380
- 64
- 16
- 60
- 40
- 477
- 75
- 17
- 60
Skill
Crushing Counter
Cooldown 6s · from 3 stars
Blocks one basic attack with a shield, then slams the spear down to unleash a shockwave in front, dealing 150% ATK damage to each of up to 2 enemies.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Spear Tip
I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.
Second Rank
I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.
Brace for Impact
I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.
Pierce
I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.
Break the Front
I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.
Rear Cover
I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.
Long Thrust
I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.
Ally Guard
I: 1 melee ally beside you takes 12% less projectile damage. II: 1 melee ally beside you takes 18% less projectile damage. III: 1 melee ally beside you takes 24% less projectile damage.
Guard Piercer
I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.
Shield Riposte
I: Your first basic attack after a shield skill deals extra damage equal to 25% of your ATK. II: Your first basic attack after a shield skill deals extra damage equal to 35% of your ATK. III: Your first basic attack after a shield skill deals extra damage equal to 45% of your ATK.
Side Shield
I: During your shield stance, block 1 basic hit for 1 melee ally beside you. Absorb up to 8% of your max HP. II: During your shield stance, block 1 basic hit for 1 melee ally beside you. Absorb up to 12% of your max HP. III: During your shield stance, block 1 basic hit for 1 melee ally beside you. Absorb up to 16% of your max HP.
Focused Counter
I: Crushing Counter focuses on 1 enemy, dealing 190% ATK damage. II: Crushing Counter focuses on 1 enemy, dealing 210% ATK damage. III: Crushing Counter focuses on 1 enemy, dealing 230% ATK damage.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into












