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Rare Spearman class

Gladiator

Gladiator is a 3-star Rare Spearman class. A Arena Spearman promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Gladiator
Grade
Rare
Unit type
Spearman
Stars
3
Attack type
Melee
Faction
Outlaw
Class type
Striker
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
250
Attack
58
Attack Speed
30
Attack Range
60
Move Speed
40
Stats when promoted at Absorb LV 18
Health
314
Attack
68
Attack Speed
33
Attack Range
60

Skill

Spear Cyclone

Cooldown 6s · from 3 stars

Rapidly spins the spear, dealing 25% ATK damage 5 times to up to 3 nearby enemies and knocking away up to 2 basic-attack projectiles.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Spear Tip

I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.

Second Rank

I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.

Brace for Impact

I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.

Pierce

I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.

Break the Front

I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.

Rear Cover

I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.

Long Thrust

I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.

Guard Piercer

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Side Thrust

I: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 8% of your ATK. II: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 12% of your ATK. III: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 16% of your ATK.

Spinning Finish

I: The final hit of a spinning skill deals 40% more damage. II: The final hit of a spinning skill deals 60% more damage. III: The final hit of a spinning skill deals 80% more damage.

Guarding Cyclone

I: During Spear Cyclone, take 10% less direct damage. Deflect up to 3 enemy basic attack projectiles. II: During Spear Cyclone, take 15% less direct damage. Deflect up to 4 enemy basic attack projectiles. III: During Spear Cyclone, take 20% less direct damage. Deflect up to 5 enemy basic attack projectiles.

Drawing Cyclone

I: The first hit of Spear Cyclone pulls enemies a short distance toward you. Bosses and enemies immune to forced movement only take damage. II: The first hit of Spear Cyclone pulls enemies a short distance toward you. Bosses and enemies immune to forced movement only take damage. III: The first hit of Spear Cyclone pulls enemies a short distance toward you. Bosses and enemies immune to forced movement only take damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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