Seraph
- Prism
- Archer
- 3
- Ranged
- Celestial
- Support
- 5
Base stats
Class stats at Absorb LV 1
- 280
- 84
- 30
- 150
- 45
- 393
- 107
- 34
- 150
Skill
Celestial Return
Passive · from 3 stars
Revives the first ally to fall at 60% of their max HP and makes that ally's skill ready to use at once.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Long Shot
I: Deal 5% more basic attack damage to distant enemies. II: Deal 8% more basic attack damage to distant enemies. III: Deal 10% more basic attack damage to distant enemies.
Close Shot
I: Deal 16% more basic attack damage to enemies beside you. II: Deal 22% more basic attack damage to enemies beside you. III: Deal 28% more basic attack damage to enemies beside you.
Focus Fire
I: Deal 6% more basic attack damage to enemies an ally is also attacking. II: Deal 9% more basic attack damage to enemies an ally is also attacking. III: Deal 12% more basic attack damage to enemies an ally is also attacking.
Solo Shot
I: Deal 8% more basic attack damage while no other ally is beside you. II: Deal 11% more basic attack damage while no other ally is beside you. III: Deal 14% more basic attack damage while no other ally is beside you.
Range Pressure
I: Your basic attacks reduce the ranged target’s basic attack Range by 18. II: Your basic attacks reduce the ranged target’s basic attack Range by 24. III: Your basic attacks reduce the ranged target’s basic attack Range by 32.
Long Reach
I: Basic attack Range +12. II: Basic attack Range +16. III: Basic attack Range +20.
Heavy Shot
I: Basic attack damage +15%. Attack Speed -10%. II: Basic attack damage +20%. Attack Speed -10%. III: Basic attack damage +25%. Attack Speed -10%.
Spread Out
I: Take 12% less area damage while no other ally is beside you. II: Take 18% less area damage while no other ally is beside you. III: Take 24% less area damage while no other ally is beside you.
Return Ward
I: An ally revived by Celestial Return gains a shield equal to 12% of their max HP. II: An ally revived by Celestial Return gains a shield equal to 16% of their max HP. III: An ally revived by Celestial Return gains a shield equal to 20% of their max HP.
Hymn of the Living
I: While Celestial Return remains unused, basic attack damage +8%. II: While Celestial Return remains unused, basic attack damage +11%. III: While Celestial Return remains unused, basic attack damage +14%.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into














