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Legendary Spearman class

Revenant

Revenant is a 3-star Legendary Spearman class. A Wraithspear promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Revenant
Grade
Legendary
Unit type
Spearman
Stars
3
Attack type
Melee
Faction
Undead
Class type
Striker
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
300
Attack
90
Attack Speed
30
Attack Range
65
Move Speed
40
Stats when promoted at Absorb LV 20
Health
386
Attack
107
Attack Speed
33
Attack Range
65

Skill

Spectral Return

Cooldown 8s · from 3 stars

A wraith breaks out of his body and pierces up to 4 enemies, dealing ATK 100% damage to each, then ATK 80% to each again on its way back.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Spear Tip

I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.

Second Rank

I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.

Brace for Impact

I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.

Slowing Presence

I: Enemies beside you lose 10% Move Speed. II: Enemies beside you lose 15% Move Speed. III: Enemies beside you lose 20% Move Speed.

Pierce

I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.

Break the Front

I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.

Rear Cover

I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.

Long Thrust

I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.

Guard Piercer

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Side Thrust

I: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 8% of your ATK. II: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 12% of your ATK. III: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 16% of your ATK.

Returning Essence

I: When your specter returns, restore 3% of your max HP. II: When your specter returns, restore 4% of your max HP. III: When your specter returns, restore 5% of your max HP.

Anchored Guard

I: While your specter is outside your body, take 15% less direct damage. II: While your specter is outside your body, take 20% less direct damage. III: While your specter is outside your body, take 25% less direct damage.

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