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Legendary Spearman class

Executioner

Executioner is a 3-star Legendary Spearman class. A Black Guard promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Executioner
Grade
Legendary
Unit type
Spearman
Stars
3
Attack type
Melee
Faction
Abyss
Class type
Defender
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
460
Attack
82
Attack Speed
24
Attack Range
80
Move Speed
40
Stats when promoted at Absorb LV 20
Health
591
Attack
98
Attack Speed
26
Attack Range
80

Skill

Execution Chain

Cooldown 7s · from 3 stars

Hurls a chained spear at the farthest enemy, dealing ATK 180% damage and dragging it in front of him. The enemy hit bleeds for 3 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Spear Tip

I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.

Second Rank

I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.

Brace for Impact

I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.

Pierce

I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.

Break the Front

I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.

Rear Cover

I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.

Long Thrust

I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.

Guard Piercer

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Side Thrust

I: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 8% of your ATK. II: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 12% of your ATK. III: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 16% of your ATK.

Rapid Bleeding

I: Bleeds you inflict deal their damage in half the time. Total bleed damage +5%. II: Bleeds you inflict deal their damage in half the time. Total bleed damage +10%. III: Bleeds you inflict deal their damage in half the time. Total bleed damage +15%.

Barbed Chain

I: As Execution Chain flies, deal 40% ATK damage to 1 other enemy in its path. II: As Execution Chain flies, deal 60% ATK damage to 1 other enemy in its path. III: As Execution Chain flies, deal 80% ATK damage to 1 other enemy in its path.

Unyielding Chain

I: Execution Chain deals 25% more direct damage to enemies that cannot be pulled. II: Execution Chain deals 35% more direct damage to enemies that cannot be pulled. III: Execution Chain deals 45% more direct damage to enemies that cannot be pulled.

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