Accessories
Phantom Blade Zero has 66 accessories in 3 categories: Support (22), Defensive (16) and Offensive (28). No more than three accessories of the same category can be equipped. Polishing raises an accessory's effect; later Cycles open up to 6 more polish steps for each one.
Compare accessories
| Accessory | Effect | Fully polished (base levels) | Last later-Cycle polish |
|---|---|---|---|
| Treasure Basin | Increases the amount of Remnant Dust dropped by 10%. | Increases the amount of Remnant Dust dropped by 20%. | Increases the amount of Remnant Dust dropped by 20%. Maximum Sha-Chi increased by 30%. |
| A Puppet's Wooden Heart | Increases summon duration by 25%. | Increases summon duration by 50%. | Increases summon duration by 50%. Maximum Sha-Chi increased by 30%. |
| Reflex Device | Increases the timing windows for Parry and Perfect Dodge by 15%. | Increases the timing windows for Parry and Perfect Dodge by 25%. | Increases the timing windows for Parry and Perfect Dodge by 25%. Maximum Sha-Chi increased by 30%. |
| Resonance Talisman | Increases Sha-Chi by 15%. | Increases Sha-Chi by 25%. | Increases Sha-Chi by 25%. Maximum Sha-Chi increased by 30%. |
| Sha-Chi Headscarf | Increases Sha-Chi recovery rate by 15%. | Increases Sha-Chi recovery rate by 30%. | Increases Sha-Chi recovery rate by 30%. Maximum Sha-Chi increased by 30%. |
| Rouge Box | After consuming Sha-Chi, reduces the delay before regeneration begins by 50%. | After consuming Sha-Chi, reduces the delay before regeneration begins by 90%. | After consuming Sha-Chi, reduces the delay before regeneration begins by 90%. Maximum Sha-Chi increased by 30%. |
| Agarwood Prayer Beads | Reduces recovery time from Guard-Broken by 15%. | Reduces recovery time from Guard-Broken by 30%. | Reduces recovery time from Guard-Broken by 30%. Maximum Sha-Chi increased by 30%. |
| Nameless Thumb Ring | Increases Sha-Chi Essence buildup rate by 5%. | Increases Sha-Chi Essence buildup rate by 15%. | Increases Sha-Chi Essence buildup rate by 15%. Maximum Sha-Chi increased by 30%. |
| Remnant Spark Cage | Triggering a Phantom Edge follow-up attack has a 33% chance to restore 1 Remnant Spark. | Triggering a Phantom Edge follow-up attack has a 100% chance to restore 1 Remnant Spark. | Triggering a Phantom Edge follow-up attack has a 100% chance to restore 1 Remnant Spark. Maximum Sha-Chi increased by 30%. |
| Silent Wrap | Reduces noise from footsteps and Assassinations by 50%. | Reduces noise from footsteps and Assassinations by 90%. | Reduces noise from footsteps and Assassinations by 90%. Maximum Sha-Chi increased by 30%. |
| Executioner's Headscarf | Executing an enemy reduces main weapon switch cooldown by 1 second. | Executing an enemy reduces main weapon switch cooldown by 2 seconds. | Executing an enemy reduces main weapon switch cooldown by 2 seconds. Maximum Sha-Chi increased by 30%. |
| Brass Chest Guard | Reduces Sha-Chi drain rate by 30% while holding [Right Mouse / LB] to maintain Guard Stance. | Reduces Sha-Chi drain rate by 90% while holding [Right Mouse / LB] to maintain Guard Stance. | Reduces Sha-Chi drain rate by 90% while holding [Right Mouse / LB] to maintain Guard Stance. Maximum Sha-Chi increased by 30%. |
| Shenji's Ring | Holding [Right Mouse / LB] to block attacks reduces Sha-Chi consumption by 20%. | Holding [Right Mouse / LB] to block attacks reduces Sha-Chi consumption by 30%. | Holding [Right Mouse / LB] to block attacks reduces Sha-Chi consumption by 30%. Maximum Sha-Chi increased by 30%. |
| Lingran's Pendant | [F / Y] Reduces Sha-Chi consumption from Sha-Chi Combos by 15%. | [F / Y] Reduces Sha-Chi consumption from Sha-Chi Combos by 30%. | [F / Y] Reduces Sha-Chi consumption from Sha-Chi Combos by 30%. Maximum Sha-Chi increased by 30%. |
| Wraith Mask | Triggering “Ghoststep” with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies. | Triggering “Ghoststep” with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies and deal 100% increased damage. | Triggering “Ghoststep” with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies and deal 100% increased damage. Maximum Sha-Chi increased by 30%. |
| Nuo Mask | Reduces the Remnant Spark cost of Summon-type Phantom Edges by 1. Summons gain Berserk, slightly increasing their damage while active. | Reduces the Remnant Spark cost of Summon-type Phantom Edges by 1. Summons gain Berserk, greatly increasing their damage while active. | Reduces the Remnant Spark cost of Summon-type Phantom Edges by 1. Summons gain Berserk, greatly increasing their damage while active. Maximum Sha-Chi increased by 30%. |
| Formless Divine Mirror | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first and deal 10% more damage. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first and deal 10% more damage. Maximum Sha-Chi increased by 30%. |
| Crude Radiant Heart | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first and deal 7% more damage. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first and deal 7% more damage. Maximum Sha-Chi increased by 30%. |
| Acolyte Whisk | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a small amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a great amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a great amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. Maximum Sha-Chi increased by 30%. |
| Acolyte Icicle | Increases the Chill Effect and its duration against enemies by 30%. | Increases the Chill Effect and its duration against enemies by 50%. | Increases the Chill Effect and its duration against enemies by 50%. Maximum Sha-Chi increased by 30%. |
| Chaos Ring | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 50% of the Sha-Chi they lose. | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 100% of the Sha-Chi they lose. | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 100% of the Sha-Chi they lose. Maximum Sha-Chi increased by 30%. |
| Blessed Jade Pendant | After using Medicine, randomly gain one of the following effects: 1. Inflicts Burning on yourself and nearby enemies. 2. Inflicts Poison on yourself and nearby enemies. 3. Conjures a Chaos fireball that automatically attacks nearby enemies. 4. Immediately restores all HP and 50% Sha-Chi. | Using Medicine, randomly gain one of the following effects: 1. Inflicts Burning on yourself and nearby enemies, with increased Fire damage from Burning. 2. Inflicts Poison on yourself and nearby enemies, with increased Poison damage. 3. Conjures a powerful Chaos fireball that automatically attacks nearby enemies. 4. Immediately restores all HP and Sha-Chi. 5. Consumes 30% of maximum HP and maximum Sha-Chi, triggering a self-destruct that damages nearby enemies. | Using Medicine, randomly gain one of the following effects: 1. Inflicts Burning on yourself and nearby enemies, with increased Fire damage from Burning. 2. Inflicts Poison on yourself and nearby enemies, with increased Poison damage. 3. Conjures a powerful Chaos fireball that automatically attacks nearby enemies. 4. Immediately restores all HP and Sha-Chi. 5. Consumes 30% of maximum HP and maximum Sha-Chi, triggering a self-destruct that damages nearby enemies. Maximum Sha-Chi increased by 30%. |
| Accessory | Effect | Fully polished (base levels) | Last later-Cycle polish |
|---|---|---|---|
| Mother's Talisman | Restores 10% HP when Guard-Broken. | Restores 20% HP when Guard-Broken. | Restores 20% HP when Guard-Broken. Damage taken reduced by 18%. |
| Jewel's Knot | Increases HP by 15%. | Increases HP by 25%. | Increases HP by 25%. Damage taken reduced by 18%. |
| Miraculous Scabbard | Switching main weapons grants Super Armor and 25% damage reduction for 2 seconds. | Switching main weapons grants Super Armor and 40% damage reduction for 3 seconds. | Switching main weapons grants Super Armor and 40% damage reduction for 3 seconds. Damage taken reduced by 18%. |
| Ancient Armor Fragment | The higher your HP, the greater the damage reduction, up to 20% at full HP. | The higher your HP, the greater the damage reduction, up to 40% at full HP. | The higher your HP, the greater the damage reduction, up to 40% at full HP. Damage taken reduced by 18%. |
| Battleforged | After 10 seconds without taking damage, becomes immune to the next hit. | After 6 seconds without taking damage, becomes immune to the next hit. | After 6 seconds without taking damage, becomes immune to the next hit. Damage taken reduced by 18%. |
| Boulderguard | Reduces damage taken by 15% while not Guard-Broken. | Reduces damage taken by 20% while not Guard-Broken. | Reduces damage taken by 20% while not Guard-Broken. Damage taken reduced by 18%. |
| Arrowward | Reduces ranged damage and Sha-Chi depletion taken by 20%. | Reduces ranged damage and Sha-Chi depletion taken by 30%. | Reduces ranged damage and Sha-Chi depletion taken by 30%. Damage taken reduced by 18%. |
| Flameward | Reduces fire damage by 50% and Burn buildup rate by 50%. | Reduces fire damage by 80% and Burn buildup rate by 80%. | Reduces fire damage by 80% and Burn buildup rate by 80%. Damage taken reduced by 18%. |
| Thunderward | Reduces Lightning damage taken by 50% and Paralysis buildup rate by 50%. | Reduces Lightning damage taken by 80% and Paralysis buildup rate by 80%. | Reduces Lightning damage taken by 80% and Paralysis buildup rate by 80%. Damage taken reduced by 18%. |
| Frostward | Reduces Chill effects by 50% and reduces Freeze duration by 50%. | Reduces Chill effects by 80% and reduces Freeze duration by 80%. | Reduces Chill effects by 80% and reduces Freeze duration by 80%. Damage taken reduced by 18%. |
| Congeal talisman | Reduces Soul's chance of Bleeding and Bleed Gauge buildup rate by 50%. | Reduces Soul's chance of Bleeding and Bleed Gauge buildup rate by 80%. | Reduces Soul's chance of Bleeding and Bleed Gauge buildup rate by 80%. Damage taken reduced by 18%. |
| Preservation Jar | Reduces poison damage taken by 50%. | Reduces poison damage taken by 80%. | Reduces poison damage taken by 80%. Damage taken reduced by 18%. |
| Medicine Case | Increases healing from Medicine by 20%. | Increases healing from Medicine by 30% and grants Super Armor. | Increases healing from Medicine by 30% and grants Super Armor. Damage taken reduced by 18%. |
| Manor Medicine Pot | Using Medicine has a 8% chance not to consume a use. | Using Medicine has a 15% chance not to consume a use. | Using Medicine has a 15% chance not to consume a use. Damage taken reduced by 18%. |
| Calming Gourd | Using medicine lets you recover from Guard Break and prevents Sha-Chi consumption for 3 seconds. | Using medicine lets you recover from Guard Break and prevents Sha-Chi consumption for 4 seconds. | Using medicine lets you recover from Guard Break and prevents Sha-Chi consumption for 4 seconds. Damage taken reduced by 18%. |
| Livingwood Talisman | Bleed and Lifesteal are 50% effective against Puppets, Phantoms, and Golden Bodies. | Bleed and Lifesteal are 70% effective against Puppets, Phantoms, and Golden Bodies. | Bleed and Lifesteal are 70% effective against Puppets, Phantoms, and Golden Bodies. Damage taken reduced by 18%. |
| Accessory | Effect | Fully polished (base levels) | Last later-Cycle polish |
|---|---|---|---|
| Deathlock | Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 5% damage increase. Stacks up to 2 times, with each stack lasting 10 seconds. | Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 10% damage increase. Stacks up to 3 times, with each stack lasting 10 seconds. | Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 10% damage increase. Stacks up to 3 times, with each stack lasting 10 seconds. Damage dealt increased by 18%. |
| Battle Wraps | Increases damage dealt to enemies by 5%. | Increases damage dealt to enemies by 10%. | Increases damage dealt to enemies by 10%. Damage dealt increased by 18%. |
| Baishan Writ | Increases Sha-Chi depletion against enemies by 5%. | Increases Sha-Chi depletion against enemies by 10%. | Increases Sha-Chi depletion against enemies by 10%. Damage dealt increased by 18%. |
| Broken Vessel | [F / Y] Sha-Chi Combos that consume Sha-Chi deal 15% more damage. | [F / Y] Sha-Chi Combos that consume Sha-Chi deal 25% more damage. | [F / Y] Sha-Chi Combos that consume Sha-Chi deal 25% more damage. Damage dealt increased by 18%. |
| Seal of Dugu | [F / Y] Increases the Sha-Chi depletion of Sha-Chi Combos by 8%. | [F / Y] Increases the Sha-Chi depletion of Sha-Chi Combos by 15%. | [F / Y] Increases the Sha-Chi depletion of Sha-Chi Combos by 15%. Damage dealt increased by 18%. |
| Ultimate Talisman | Power Surge deals 20% more damage to Guard Broken enemies. | Power Surge deals 30% more damage to Guard Broken enemies. | Power Surge deals 30% more damage to Guard Broken enemies. Damage dealt increased by 18%. |
| Quick Hand Pair | Increases Dual-Wielded weapon damage by 10%. | Increases Dual-Wielded weapon damage by 18%. | Increases Dual-Wielded weapon damage by 18%. Damage dealt increased by 18%. |
| Quick Hand Might | Increases damage dealt with Two-Handed Weapons by 10%. | Increases damage dealt with Two-Handed Weapons by 18%. | Increases damage dealt with Two-Handed Weapons by 18%. Damage dealt increased by 18%. |
| Quick Hand Pendant | Increases One-Handed weapon damage by 10%. | Increases One-Handed weapon damage by 18%. | Increases One-Handed weapon damage by 18%. Damage dealt increased by 18%. |
| Twin Fish Pendant | Damage increases as Sha-Chi decreases, up to 20%. | Damage increases as Sha-Chi decreases, up to 30%. | Damage increases as Sha-Chi decreases, up to 30%. Damage dealt increased by 18%. |
| Desperate Stand | The lower your HP, the greater your damage increase, up to 25%. | The lower your HP, the greater your damage increase, up to 40%. | The lower your HP, the greater your damage increase, up to 40%. Damage dealt increased by 18%. |
| Crimson Resolve | Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 15% for 2 seconds. 5-second cooldown. | Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 35% for 2 seconds. 4-second cooldown. | Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 35% for 2 seconds. 4-second cooldown. Damage dealt increased by 18%. |
| Dance Fan | Increases damage dealt based on the distance traveled during the attack, up to 40%. | Increases damage dealt based on the distance traveled during the attack, up to 60%. | Increases damage dealt based on the distance traveled during the attack, up to 60%. Damage dealt increased by 18%. |
| Hunter's Insight | Increases damage dealt and Sha-Chi depletion against attacking enemies by 7% | Increases damage dealt and Sha-Chi depletion against attacking enemies by 15% | Increases damage dealt and Sha-Chi depletion against attacking enemies by 15% Damage dealt increased by 18%. |
| Counterstrike Bracers | Increases damage dealt to enemies by 20% for 2 seconds after a Parry. | Increases damage dealt to enemies by 30% for 3 seconds after a Parry. | Increases damage dealt to enemies by 30% for 3 seconds after a Parry. Damage dealt increased by 18%. |
| Sharpshooter's Eye | Increases damage dealt to enemies beyond a certain distance by 15%. When active, the lock-on reticle flashes red. | Increases damage dealt to enemies beyond a certain distance by 25%. When active, the lock-on reticle flashes red. | Increases damage dealt to enemies beyond a certain distance by 25%. When active, the lock-on reticle flashes red. Damage dealt increased by 18%. |
| Feather Fan Plume | Increases Ice, Fire, and Lightning damage dealt to enemies by 20%. | Increases Ice, Fire, and Lightning damage dealt to enemies by 30%. | Increases Ice, Fire, and Lightning damage dealt to enemies by 30%. Damage dealt increased by 18%. |
| Fine Thread | Increases the damage and Sha-Chi depletion caused by summon objects by 50%. | Increases the damage and Sha-Chi depletion caused by summon objects by 100%. | Increases the damage and Sha-Chi depletion caused by summon objects by 100%. Damage dealt increased by 18%. |
| Talisman of Despair | The next attack gains up to 25% damage over 4 seconds. Hitting an enemy resets the effect. | The next attack gains up to 35% damage over 4 seconds. Hitting an enemy resets the effect. | The next attack gains up to 35% damage over 4 seconds. Hitting an enemy resets the effect. Damage dealt increased by 18%. |
| Token of Pursuit | Increases damage dealt to Guard-Broken enemies by 7%. | Increases damage dealt to Guard-Broken enemies by 15%. | Increases damage dealt to Guard-Broken enemies by 15%. Damage dealt increased by 18%. |
| Cavalrybane | Increases damage dealt to mounted enemies by 25%. | Increases damage dealt to mounted enemies by 40%. | Increases damage dealt to mounted enemies by 40%. Damage dealt increased by 18%. |
| Shieldbreaker Talisman | Increases damage dealt to Shield Durability by 50% and reduces damage taken from Spiked Shields by 30%. | Increases damage dealt to Shield Durability by 100% and reduces damage taken from Spiked Shields by 60%. | Increases damage dealt to Shield Durability by 100% and reduces damage taken from Spiked Shields by 60%. Damage dealt increased by 18%. |
| Remnant Spark Cube | Increases the damage of all Phantom Edges by 12%. | Increases the damage of all Phantom Edges by 25%. | Increases the damage of all Phantom Edges by 25%. Damage dealt increased by 18%. |
| Guardian Idol | Destruction-type Phantom Edges consume 1 additional Remnant Spark and deal 75% more damage. | Destruction-type Phantom Edges consume 1 additional Remnant Spark and deal 120% more damage. | Destruction-type Phantom Edges consume 1 additional Remnant Spark and deal 120% more damage. Damage dealt increased by 18%. |
| Auspicious Lion Fireball | Increases Fire damage dealt to enemies by 20%. Ignite inflicted by attacks spreads to nearby enemies. | Increases Fire damage dealt to enemies by 30%. Ignite inflicted by attacks spreads to nearby enemies. | Increases Fire damage dealt to enemies by 30%. Ignite inflicted by attacks spreads to nearby enemies. Damage dealt increased by 18%. |
| Thundermoon Lantern | Inflicting a Thunderstrike Effect on an enemy automatically triggers Lightning Strikes on enemies within a certain radius. | Inflicting a Thunderstrike Effect on an enemy automatically triggers Lightning Strikes on enemies within a large radius. These Lightning Strikes ignore Lightning Resistance. | Inflicting a Thunderstrike Effect on an enemy automatically triggers Lightning Strikes on enemies within a large radius. These Lightning Strikes ignore Lightning Resistance. Damage dealt increased by 18%. |
| Snow and Blood | When a nearby enemy is Bleeding, damage dealt to enemies increases by 10%. Enemies also take 20% more Bleeding damage while attacking. | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 18%. |
| Venom Pouch | All Main Weapon attacks have a 15% chance to poison enemies. | All Main Weapon attacks have a 30% chance to poison enemies. | All Main Weapon attacks have a 30% chance to poison enemies. Damage dealt increased by 18%. |