Ability Training
Ability Training has 32 nodes in 5 rows. The rows of Attack Power and Guard Break, Max Sha-Chi and Max Health each end in a node that levels up to 30. Level 1 of those 3 nodes and every node of the two rows of The Banyan's Heart cost one Banyan's Heart. Each further 5 levels of those 3 nodes need one more Cycle: Required Cycles 1 for levels 1 to 5, up to 6 for levels 26 to 30.
The tree
| Row | Nodes from left to right |
|---|---|
| The Banyan's Heart (upper row) | Flow Like Water > Opening Strike > Flash Step > Boundless Capacity · LV. 3 |
| Attack Power and Guard Break | Fluid Form > Boundless Capacity · LV. 1 > Endless Renewal · LV. 1 > Masterful Flow · LV. 1 > Redirect Force > Masterful Flow · LV. 2 > All or Nothing > Keen Edge |
| Max Sha-Chi | Steady Composure > Flowing Chi > Endless Renewal · LV. 2 > Still Depths · LV. 1 > Boundless Capacity · LV. 2 > Still Depths · LV. 2 > Shadowless Form > Focused Mind |
| Max Health | Healing Art > Thousand-Mile Stride > Blood Remedy > Ascendance · LV. 1 > Unyielding Will > Ascendance · LV. 2 > Boundless Capacity · LV. 4 > Fortified Body |
| The Banyan's Heart (lower row) | Still Mind > Quick Remedy > Cicada's Escape > Against All Odds |
Blocking and dodging do not interrupt the current combo. Cost: The Banyan's Heart x1, 12,500 Remnant Dust. Requires Boundless Capacity · LV. 1 and Flowing Chi.
[1 / D-pad Left] Replaces the move triggered by switching weapons with a special move. Cost: The Banyan's Heart x1, 35,000 Remnant Dust. Requires Masterful Flow · LV. 1 and Ascendance · LV. 1.
[Right Mouse / LB] + [Left Shift / RB] Consumes a small amount of Sha-Chi to immediately perform a special Dodge. Cost: The Banyan's Heart x1, 45,000 Remnant Dust.
Adds 1 accessory slot. Cost: The Banyan's Heart x1, 65,000 Remnant Dust. Requires Masterful Flow · LV. 2 and Still Depths · LV. 2.
After Perfect Dodging a Red-flash Attack, Parrying a Blue-flash Attack, Guard Breaking or defeating an enemy, press [Left Mouse / X] or [F / Y] within a short time to perform a Quick Pursuit on a distant enemy.
Adds 1 accessory slot. Cost: 10,000 Remnant Dust.
[E / B] Assassinations and Executions restore HP and Sha-Chi. Cost: 20,000 Remnant Dust.
[1 / D-pad Left] Weapon swap cooldown reduced by 2 seconds. Cost: 30,000 Remnant Dust.
[Left Shift / RB] Dodging or [Right Mouse / LB] Parrying an enemy attack restores Sha-Chi. Cost: 40,000 Remnant Dust.
[1 / D-pad Left] Weapon swap cooldown reduced by 2 seconds. Cost: 60,000 Remnant Dust.
When Sha-Chi is insufficient, [F / Y] Attack consumes remaining Sha-Chi for an enhanced attack. Cost: 80,000 Remnant Dust.
30 levels total. Each level increases Attack and Guard Break by 2%. Total increase: 60% at level 30. Cost: The Banyan's Heart x1, 45,000 Remnant Dust (level 1). Required Cycles: 1 for levels 1 to 5, 2 for levels 6 to 10, 3 for levels 11 to 15, 4 for levels 16 to 20, 5 for levels 21 to 25, 6 for levels 26 to 30.
After Dodging or Parrying an enemy attack, your next [Left Mouse / X] is more likely to interrupt the enemy's move. Cost: 5,000 Remnant Dust.
When a regular enemy uses a ranged Red-flash Attack, or has less than 50% HP while Guard-Broken, certain Phantom Edges can be used at the right moment to counter or perform a follow-up attack without consuming Remnant Spark. Cost: 10,000 Remnant Dust.
[E / B] Executions have a chance to restore Remnant Spark. Cost: 20,000 Remnant Dust.
Increases maximum Remnant Spark by 1. Cost: 30,000 Remnant Dust.
Adds 1 accessory slot. Cost: 40,000 Remnant Dust.
Increases maximum Remnant Spark by 1. Cost: 60,000 Remnant Dust.
Using a Phantom Edge has a 15% chance to not consume Remnant Spark. Cost: 80,000 Remnant Dust.
30 levels total. Each level increases maximum Sha-Chi by 2%. Total increase: 60% at level 30. Cost: The Banyan's Heart x1, 45,000 Remnant Dust (level 1). Required Cycles: 1 for levels 1 to 5, 2 for levels 6 to 10, 3 for levels 11 to 15, 4 for levels 16 to 20, 5 for levels 21 to 25, 6 for levels 26 to 30.
Increases Medicine uses by 1. Cost: 5,000 Remnant Dust.
After sprinting for 2 seconds, enter a high-speed sprint. Cost: 10,000 Remnant Dust.
Defeating enemies has a chance to restore Medicines. Cost: 20,000 Remnant Dust.
Increases maximum Sha-Chi Essence by 1. Cost: 30,000 Remnant Dust.
Retain Sha-Chi Essence upon death. Cost: 40,000 Remnant Dust.
Increases maximum Sha-Chi Essence by 1. Cost: 60,000 Remnant Dust.
Adds 1 accessory slot. Cost: 80,000 Remnant Dust.
30 levels total. Each level increases maximum HP by 2%. Total increase: 60% at level 30. Cost: The Banyan's Heart x1, 45,000 Remnant Dust (level 1). Required Cycles: 1 for levels 1 to 5, 2 for levels 6 to 10, 3 for levels 11 to 15, 4 for levels 16 to 20, 5 for levels 21 to 25, 6 for levels 26 to 30.
Grants brief invincibility during a Power Surge. Cost: The Banyan's Heart x1, 25,000 Remnant Dust. Requires Endless Renewal · LV. 2 and Blood Remedy.
Using Medicine while being attacked cancels the stagger. Cost: The Banyan's Heart x1, 45,000 Remnant Dust. Requires Boundless Capacity · LV. 2 and Unyielding Will.
When Guard Broken, automatically retreat and become immune to attacks. Cost: The Banyan's Heart x1, 65,000 Remnant Dust.
Once per battle, prevents one attack that would reduce HP below 10%. Cost: The Banyan's Heart x1, 85,000 Remnant Dust. Requires All or Nothing and Boundless Capacity · LV. 4.