Accessories
Phantom Blade Zero has 66 accessories in 3 categories: Support (22), Defensive (16) and Offensive (28). No more than three accessories of the same category can be equipped. Polishing raises an accessory's effect; later Cycles open up to 6 more polish steps for each one.
66 entries
Auspicious Lion Fireball
Thundermoon Lantern
Snow and Blood
Venom Pouch
Mother's Talisman
Jewel's Knot
Miraculous Scabbard
Ancient Armor Fragment
Battleforged
Boulderguard
Arrowward
Flameward
Thunderward
Frostward
Congeal talisman
Preservation Jar
Medicine Case
Manor Medicine Pot
Calming Gourd
Livingwood Talisman
Treasure Basin
A Puppet's Wooden Heart
Reflex Device
Resonance Talisman
Compare accessories
| Accessory | Effect | Fully polished (base levels) | Last later-Cycle polish |
|---|---|---|---|
| Treasure Basin | Increases the amount of Remnant Dust dropped by 10%. | Increases the amount of Remnant Dust dropped by 20%. | Increases the amount of Remnant Dust dropped by 20%. Maximum Sha-Chi increased by 30%. |
| A Puppet's Wooden Heart | Increases summon duration by 25%. | Increases summon duration by 50%. | Increases summon duration by 50%. Maximum Sha-Chi increased by 30%. |
| Reflex Device | Increases the timing windows for Parry and Perfect Dodge by 15%. | Increases the timing windows for Parry and Perfect Dodge by 25%. | Increases the timing windows for Parry and Perfect Dodge by 25%. Maximum Sha-Chi increased by 30%. |
| Resonance Talisman | Increases Sha-Chi by 15%. | Increases Sha-Chi by 25%. | Increases Sha-Chi by 25%. Maximum Sha-Chi increased by 30%. |
| Sha-Chi Headscarf | Increases Sha-Chi recovery rate by 15%. | Increases Sha-Chi recovery rate by 30%. | Increases Sha-Chi recovery rate by 30%. Maximum Sha-Chi increased by 30%. |
| Rouge Box | After consuming Sha-Chi, reduces the delay before regeneration begins by 50%. | After consuming Sha-Chi, reduces the delay before regeneration begins by 90%. | After consuming Sha-Chi, reduces the delay before regeneration begins by 90%. Maximum Sha-Chi increased by 30%. |
| Agarwood Prayer Beads | Reduces recovery time from Guard-Broken by 15%. | Reduces recovery time from Guard-Broken by 30%. | Reduces recovery time from Guard-Broken by 30%. Maximum Sha-Chi increased by 30%. |
| Nameless Thumb Ring | Increases Sha-Chi Essence buildup rate by 5%. | Increases Sha-Chi Essence buildup rate by 15%. | Increases Sha-Chi Essence buildup rate by 15%. Maximum Sha-Chi increased by 30%. |
| Remnant Spark Cage | Triggering a Phantom Edge follow-up attack has a 33% chance to restore 1 Remnant Spark. | Triggering a Phantom Edge follow-up attack has a 100% chance to restore 1 Remnant Spark. | Triggering a Phantom Edge follow-up attack has a 100% chance to restore 1 Remnant Spark. Maximum Sha-Chi increased by 30%. |
| Silent Wrap | Reduces noise from footsteps and Assassinations by 50%. | Reduces noise from footsteps and Assassinations by 90%. | Reduces noise from footsteps and Assassinations by 90%. Maximum Sha-Chi increased by 30%. |
| Executioner's Headscarf | Executing an enemy reduces main weapon switch cooldown by 1 second. | Executing an enemy reduces main weapon switch cooldown by 2 seconds. | Executing an enemy reduces main weapon switch cooldown by 2 seconds. Maximum Sha-Chi increased by 30%. |
| Brass Chest Guard | Reduces Sha-Chi drain rate by 30% while holding [Right Mouse / LB] to maintain Guard Stance. | Reduces Sha-Chi drain rate by 90% while holding [Right Mouse / LB] to maintain Guard Stance. | Reduces Sha-Chi drain rate by 90% while holding [Right Mouse / LB] to maintain Guard Stance. Maximum Sha-Chi increased by 30%. |
| Shenji's Ring | Holding [Right Mouse / LB] to block attacks reduces Sha-Chi consumption by 20%. | Holding [Right Mouse / LB] to block attacks reduces Sha-Chi consumption by 30%. | Holding [Right Mouse / LB] to block attacks reduces Sha-Chi consumption by 30%. Maximum Sha-Chi increased by 30%. |
| Lingran's Pendant | [F / Y] Reduces Sha-Chi consumption from Sha-Chi Combos by 15%. | [F / Y] Reduces Sha-Chi consumption from Sha-Chi Combos by 30%. | [F / Y] Reduces Sha-Chi consumption from Sha-Chi Combos by 30%. Maximum Sha-Chi increased by 30%. |
| Wraith Mask | Triggering “Ghoststep” with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies. | Triggering “Ghoststep” with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies and deal 100% increased damage. | Triggering “Ghoststep” with a Parry or Perfect Dodge creates 3 Wraith Masks that automatically attack nearby enemies and deal 100% increased damage. Maximum Sha-Chi increased by 30%. |
| Nuo Mask | Reduces the Remnant Spark cost of Summon-type Phantom Edges by 1. Summons gain Berserk, slightly increasing their damage while active. | Reduces the Remnant Spark cost of Summon-type Phantom Edges by 1. Summons gain Berserk, greatly increasing their damage while active. | Reduces the Remnant Spark cost of Summon-type Phantom Edges by 1. Summons gain Berserk, greatly increasing their damage while active. Maximum Sha-Chi increased by 30%. |
| Formless Divine Mirror | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first and deal 10% more damage. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first and deal 10% more damage. Maximum Sha-Chi increased by 30%. |
| Crude Radiant Heart | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first and deal 7% more damage. | Any [F / Y] attack that hits an enemy builds temporary Remnant Spark. Martial-type Phantom Edges consume temporary Remnant Spark first and deal 7% more damage. Maximum Sha-Chi increased by 30%. |
| Acolyte Whisk | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a small amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a great amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. | Inflicting Fire, Ice, Lightning, or Poison effects on enemies builds a great amount of Elemental Energy. When fully charged, restores 1 Remnant Spark. Maximum Sha-Chi increased by 30%. |
| Acolyte Icicle | Increases the Chill Effect and its duration against enemies by 30%. | Increases the Chill Effect and its duration against enemies by 50%. | Increases the Chill Effect and its duration against enemies by 50%. Maximum Sha-Chi increased by 30%. |
| Chaos Ring | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 50% of the Sha-Chi they lose. | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 100% of the Sha-Chi they lose. | Chaos Flame inflicts Sha-Chi Burn on enemies and restores 100% of the Sha-Chi they lose. Maximum Sha-Chi increased by 30%. |
| Blessed Jade Pendant | After using Medicine, randomly gain one of the following effects: 1. Inflicts Burning on yourself and nearby enemies. 2. Inflicts Poison on yourself and nearby enemies. 3. Conjures a Chaos fireball that automatically attacks nearby enemies. 4. Immediately restores all HP and 50% Sha-Chi. | Using Medicine, randomly gain one of the following effects: 1. Inflicts Burning on yourself and nearby enemies, with increased Fire damage from Burning. 2. Inflicts Poison on yourself and nearby enemies, with increased Poison damage. 3. Conjures a powerful Chaos fireball that automatically attacks nearby enemies. 4. Immediately restores all HP and Sha-Chi. 5. Consumes 30% of maximum HP and maximum Sha-Chi, triggering a self-destruct that damages nearby enemies. | Using Medicine, randomly gain one of the following effects: 1. Inflicts Burning on yourself and nearby enemies, with increased Fire damage from Burning. 2. Inflicts Poison on yourself and nearby enemies, with increased Poison damage. 3. Conjures a powerful Chaos fireball that automatically attacks nearby enemies. 4. Immediately restores all HP and Sha-Chi. 5. Consumes 30% of maximum HP and maximum Sha-Chi, triggering a self-destruct that damages nearby enemies. Maximum Sha-Chi increased by 30%. |
| Accessory | Effect | Fully polished (base levels) | Last later-Cycle polish |
|---|---|---|---|
| Mother's Talisman | Restores 10% HP when Guard-Broken. | Restores 20% HP when Guard-Broken. | Restores 20% HP when Guard-Broken. Damage taken reduced by 18%. |
| Jewel's Knot | Increases HP by 15%. | Increases HP by 25%. | Increases HP by 25%. Damage taken reduced by 18%. |
| Miraculous Scabbard | Switching main weapons grants Super Armor and 25% damage reduction for 2 seconds. | Switching main weapons grants Super Armor and 40% damage reduction for 3 seconds. | Switching main weapons grants Super Armor and 40% damage reduction for 3 seconds. Damage taken reduced by 18%. |
| Ancient Armor Fragment | The higher your HP, the greater the damage reduction, up to 20% at full HP. | The higher your HP, the greater the damage reduction, up to 40% at full HP. | The higher your HP, the greater the damage reduction, up to 40% at full HP. Damage taken reduced by 18%. |
| Battleforged | After 10 seconds without taking damage, becomes immune to the next hit. | After 6 seconds without taking damage, becomes immune to the next hit. | After 6 seconds without taking damage, becomes immune to the next hit. Damage taken reduced by 18%. |
| Boulderguard | Reduces damage taken by 15% while not Guard-Broken. | Reduces damage taken by 20% while not Guard-Broken. | Reduces damage taken by 20% while not Guard-Broken. Damage taken reduced by 18%. |
| Arrowward | Reduces ranged damage and Sha-Chi depletion taken by 20%. | Reduces ranged damage and Sha-Chi depletion taken by 30%. | Reduces ranged damage and Sha-Chi depletion taken by 30%. Damage taken reduced by 18%. |
| Flameward | Reduces fire damage by 50% and Burn buildup rate by 50%. | Reduces fire damage by 80% and Burn buildup rate by 80%. | Reduces fire damage by 80% and Burn buildup rate by 80%. Damage taken reduced by 18%. |
| Thunderward | Reduces Lightning damage taken by 50% and Paralysis buildup rate by 50%. | Reduces Lightning damage taken by 80% and Paralysis buildup rate by 80%. | Reduces Lightning damage taken by 80% and Paralysis buildup rate by 80%. Damage taken reduced by 18%. |
| Frostward | Reduces Chill effects by 50% and reduces Freeze duration by 50%. | Reduces Chill effects by 80% and reduces Freeze duration by 80%. | Reduces Chill effects by 80% and reduces Freeze duration by 80%. Damage taken reduced by 18%. |
| Congeal talisman | Reduces Soul's chance of Bleeding and Bleed Gauge buildup rate by 50%. | Reduces Soul's chance of Bleeding and Bleed Gauge buildup rate by 80%. | Reduces Soul's chance of Bleeding and Bleed Gauge buildup rate by 80%. Damage taken reduced by 18%. |
| Preservation Jar | Reduces poison damage taken by 50%. | Reduces poison damage taken by 80%. | Reduces poison damage taken by 80%. Damage taken reduced by 18%. |
| Medicine Case | Increases healing from Medicine by 20%. | Increases healing from Medicine by 30% and grants Super Armor. | Increases healing from Medicine by 30% and grants Super Armor. Damage taken reduced by 18%. |
| Manor Medicine Pot | Using Medicine has a 8% chance not to consume a use. | Using Medicine has a 15% chance not to consume a use. | Using Medicine has a 15% chance not to consume a use. Damage taken reduced by 18%. |
| Calming Gourd | Using medicine lets you recover from Guard Break and prevents Sha-Chi consumption for 3 seconds. | Using medicine lets you recover from Guard Break and prevents Sha-Chi consumption for 4 seconds. | Using medicine lets you recover from Guard Break and prevents Sha-Chi consumption for 4 seconds. Damage taken reduced by 18%. |
| Livingwood Talisman | Bleed and Lifesteal are 50% effective against Puppets, Phantoms, and Golden Bodies. | Bleed and Lifesteal are 70% effective against Puppets, Phantoms, and Golden Bodies. | Bleed and Lifesteal are 70% effective against Puppets, Phantoms, and Golden Bodies. Damage taken reduced by 18%. |
| Accessory | Effect | Fully polished (base levels) | Last later-Cycle polish |
|---|---|---|---|
| Deathlock | Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 5% damage increase. Stacks up to 2 times, with each stack lasting 10 seconds. | Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 10% damage increase. Stacks up to 3 times, with each stack lasting 10 seconds. | Increases the execution threshold of Guard-Broken enemies by 5%. Executing an enemy grants a 10% damage increase. Stacks up to 3 times, with each stack lasting 10 seconds. Damage dealt increased by 18%. |
| Battle Wraps | Increases damage dealt to enemies by 5%. | Increases damage dealt to enemies by 10%. | Increases damage dealt to enemies by 10%. Damage dealt increased by 18%. |
| Baishan Writ | Increases Sha-Chi depletion against enemies by 5%. | Increases Sha-Chi depletion against enemies by 10%. | Increases Sha-Chi depletion against enemies by 10%. Damage dealt increased by 18%. |
| Broken Vessel | [F / Y] Sha-Chi Combos that consume Sha-Chi deal 15% more damage. | [F / Y] Sha-Chi Combos that consume Sha-Chi deal 25% more damage. | [F / Y] Sha-Chi Combos that consume Sha-Chi deal 25% more damage. Damage dealt increased by 18%. |
| Seal of Dugu | [F / Y] Increases the Sha-Chi depletion of Sha-Chi Combos by 8%. | [F / Y] Increases the Sha-Chi depletion of Sha-Chi Combos by 15%. | [F / Y] Increases the Sha-Chi depletion of Sha-Chi Combos by 15%. Damage dealt increased by 18%. |
| Ultimate Talisman | Power Surge deals 20% more damage to Guard Broken enemies. | Power Surge deals 30% more damage to Guard Broken enemies. | Power Surge deals 30% more damage to Guard Broken enemies. Damage dealt increased by 18%. |
| Quick Hand Pair | Increases Dual-Wielded weapon damage by 10%. | Increases Dual-Wielded weapon damage by 18%. | Increases Dual-Wielded weapon damage by 18%. Damage dealt increased by 18%. |
| Quick Hand Might | Increases damage dealt with Two-Handed Weapons by 10%. | Increases damage dealt with Two-Handed Weapons by 18%. | Increases damage dealt with Two-Handed Weapons by 18%. Damage dealt increased by 18%. |
| Quick Hand Pendant | Increases One-Handed weapon damage by 10%. | Increases One-Handed weapon damage by 18%. | Increases One-Handed weapon damage by 18%. Damage dealt increased by 18%. |
| Twin Fish Pendant | Damage increases as Sha-Chi decreases, up to 20%. | Damage increases as Sha-Chi decreases, up to 30%. | Damage increases as Sha-Chi decreases, up to 30%. Damage dealt increased by 18%. |
| Desperate Stand | The lower your HP, the greater your damage increase, up to 25%. | The lower your HP, the greater your damage increase, up to 40%. | The lower your HP, the greater your damage increase, up to 40%. Damage dealt increased by 18%. |
| Crimson Resolve | Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 15% for 2 seconds. 5-second cooldown. | Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 35% for 2 seconds. 4-second cooldown. | Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 35% for 2 seconds. 4-second cooldown. Damage dealt increased by 18%. |
| Dance Fan | Increases damage dealt based on the distance traveled during the attack, up to 40%. | Increases damage dealt based on the distance traveled during the attack, up to 60%. | Increases damage dealt based on the distance traveled during the attack, up to 60%. Damage dealt increased by 18%. |
| Hunter's Insight | Increases damage dealt and Sha-Chi depletion against attacking enemies by 7% | Increases damage dealt and Sha-Chi depletion against attacking enemies by 15% | Increases damage dealt and Sha-Chi depletion against attacking enemies by 15% Damage dealt increased by 18%. |
| Counterstrike Bracers | Increases damage dealt to enemies by 20% for 2 seconds after a Parry. | Increases damage dealt to enemies by 30% for 3 seconds after a Parry. | Increases damage dealt to enemies by 30% for 3 seconds after a Parry. Damage dealt increased by 18%. |
| Sharpshooter's Eye | Increases damage dealt to enemies beyond a certain distance by 15%. When active, the lock-on reticle flashes red. | Increases damage dealt to enemies beyond a certain distance by 25%. When active, the lock-on reticle flashes red. | Increases damage dealt to enemies beyond a certain distance by 25%. When active, the lock-on reticle flashes red. Damage dealt increased by 18%. |
| Feather Fan Plume | Increases Ice, Fire, and Lightning damage dealt to enemies by 20%. | Increases Ice, Fire, and Lightning damage dealt to enemies by 30%. | Increases Ice, Fire, and Lightning damage dealt to enemies by 30%. Damage dealt increased by 18%. |
| Fine Thread | Increases the damage and Sha-Chi depletion caused by summon objects by 50%. | Increases the damage and Sha-Chi depletion caused by summon objects by 100%. | Increases the damage and Sha-Chi depletion caused by summon objects by 100%. Damage dealt increased by 18%. |
| Talisman of Despair | The next attack gains up to 25% damage over 4 seconds. Hitting an enemy resets the effect. | The next attack gains up to 35% damage over 4 seconds. Hitting an enemy resets the effect. | The next attack gains up to 35% damage over 4 seconds. Hitting an enemy resets the effect. Damage dealt increased by 18%. |
| Token of Pursuit | Increases damage dealt to Guard-Broken enemies by 7%. | Increases damage dealt to Guard-Broken enemies by 15%. | Increases damage dealt to Guard-Broken enemies by 15%. Damage dealt increased by 18%. |
| Cavalrybane | Increases damage dealt to mounted enemies by 25%. | Increases damage dealt to mounted enemies by 40%. | Increases damage dealt to mounted enemies by 40%. Damage dealt increased by 18%. |
| Shieldbreaker Talisman | Increases damage dealt to Shield Durability by 50% and reduces damage taken from Spiked Shields by 30%. | Increases damage dealt to Shield Durability by 100% and reduces damage taken from Spiked Shields by 60%. | Increases damage dealt to Shield Durability by 100% and reduces damage taken from Spiked Shields by 60%. Damage dealt increased by 18%. |
| Remnant Spark Cube | Increases the damage of all Phantom Edges by 12%. | Increases the damage of all Phantom Edges by 25%. | Increases the damage of all Phantom Edges by 25%. Damage dealt increased by 18%. |
| Guardian Idol | Destruction-type Phantom Edges consume 1 additional Remnant Spark and deal 75% more damage. | Destruction-type Phantom Edges consume 1 additional Remnant Spark and deal 120% more damage. | Destruction-type Phantom Edges consume 1 additional Remnant Spark and deal 120% more damage. Damage dealt increased by 18%. |
| Auspicious Lion Fireball | Increases Fire damage dealt to enemies by 20%. Ignite inflicted by attacks spreads to nearby enemies. | Increases Fire damage dealt to enemies by 30%. Ignite inflicted by attacks spreads to nearby enemies. | Increases Fire damage dealt to enemies by 30%. Ignite inflicted by attacks spreads to nearby enemies. Damage dealt increased by 18%. |
| Thundermoon Lantern | Inflicting a Thunderstrike Effect on an enemy automatically triggers Lightning Strikes on enemies within a certain radius. | Inflicting a Thunderstrike Effect on an enemy automatically triggers Lightning Strikes on enemies within a large radius. These Lightning Strikes ignore Lightning Resistance. | Inflicting a Thunderstrike Effect on an enemy automatically triggers Lightning Strikes on enemies within a large radius. These Lightning Strikes ignore Lightning Resistance. Damage dealt increased by 18%. |
| Snow and Blood | When a nearby enemy is Bleeding, damage dealt to enemies increases by 10%. Enemies also take 20% more Bleeding damage while attacking. | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 18%. |
| Venom Pouch | All Main Weapon attacks have a 15% chance to poison enemies. | All Main Weapon attacks have a 30% chance to poison enemies. | All Main Weapon attacks have a 30% chance to poison enemies. Damage dealt increased by 18%. |