| Snow and Blood+2 | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 3%. | Refined Indigo Crystal x1, 21,120 Remnant Dust |
| Snow and Blood+3 | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 6%. | Refined Indigo Crystal x1, 31,680 Remnant Dust |
| Snow and Blood+4 | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 9%. | Refined Indigo Crystal x1, 42,240 Remnant Dust |
| Snow and Blood+5 | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 12%. | Refined Indigo Crystal x1, 52,800 Remnant Dust |
| Snow and Blood+6 | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 15%. | Refined Indigo Crystal x1, 63,360 Remnant Dust |
| Snow and Blood+7 | When a nearby enemy is Bleeding, damage dealt to enemies increases by 20%. Enemies also take 30% more Bleeding damage while attacking. Damage dealt increased by 18%. | Refined Indigo Crystal x1, 73,920 Remnant Dust |