
v94.7 - Major version for Client - 09/30/2026
Patch notes are shown in English, as Studio Wildcard published them.
AnnouncementClient
Fantastic Tames Season 1 Cerberax is now live!
A fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs.
The Cerberax has been added to the following maps:
The Center
Scorched Earth
Lost Colony
Ragnarok
Extinction
Valguero
Astraeos
Genesis
ARK: Dragontopia Gargantar is now live!
The battlefield is a banquet, and Gargantar has come hungry. This colossal dragon grows tougher as it inhales creatures and resources, with room in its enormous belly to shelter allies. What goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit.
The Gargantar has been added to the following maps:
The Center
Scorched Earth
Lost Colony
Ragnarok
Extinction
Valguero
Astraeos
Therizino TLC is now live!
The iconic Tickle Chicken gets sharper with improved mobility, combat, harvesting, and a new visual overhaul that reflects its specialization to boot!
Visual & Movement Update
Fully updated model, animations, and locomotion
Expanded colorization to support all 6 color regions
Added turn-in-place movement toggle
Added a jump for easier traversal
Harvesting Specialization Visuals
Power and Delicate Harvesting investment is now visually represented on each tamed Therizinosaurus
Increasing Power Harvesting progressively changes the appearance of its claws, making them look more formidable
Increasing Delicate Harvesting progressively increases claw length
Added distinct Power, Balanced, and Delicate postures
The displayed posture reflects the balance between both specializations
The strength of the visual change reflects the total number of harvesting levels invested
Added new options when assigning harvesting levels to reduce repeated inputs:
+1 Level
+5 Levels
+All Remaining Levels
Hold-to-Attack
Power and Delicate Harvest attacks can now be performed continuously by holding their respective inputs
Hold Primary Attack to repeat Power Harvest
Hold Secondary Attack to repeat Delicate Harvest
New Ability - Cross Swipe
Added a powerful two-claw attack activated by holding the Bite input
Features:
Heavy Damage
Larger attack radius
Knocks back small and medium creatures
Cross Swipe does not harvest resources
Wild Behaviour - Threat Display
Wild Therizinosaurus will now warn players before attacking
Players who back away and maintain a safe distance will be tolerated
Moving too close or attacking the Therizinosaurus during the warning will cause it to enter combat immediately
Changes & Balance
Cryolophosaurus spawns have been added to the snow regions of the following maps:
The Island
The Center
Valguero
Ragnarok
Extinction
Astraeos
Adjusted ramming damage values on all ship types to be more appropriate for their speed and size.
Reduced the homing strength of Umbra’s Plasma Projectile versus enemy players and tames.
Allow Alliance creatures to count as packmates and gangmates for creatures that use the Pack or Gang systems.
When filling the creature’s configured maximum Pack or Gang size, prioritise same-tribe creatures before allied creatures.
Added an INI configuration that allows variants of the same creature to count towards each other’s Pack or Gang.
For example, Raptors and Aberrant Raptors could count as packmates, while Megalodons and X-Megalodons could count as gangmates.
Config is GameUserSettings.ini [ServerSettings] AllowVariantDinoPacks=false (default false)
Bug Fixes
Fixed an issue that prevented players using a keyboard on Xbox from dropping or transferring items with T or O
Fixed an issue that suppressed the virtual keyboard when using a keyboard and mouse on console
Fixed passenger seats not working on some gestating creatures
Fixed player stuttering when swinging or reeling in Cosmo’s web tether
Fixed an issue on Genesis that could cause the camera to malfunction when using a Pyromane
Fixed a visual issue that caused two spears to appear when throwing one
Fixed an issue that prevented players from painting Rock Drakes with a paintbrush
Fixed an issue that prevented players from toggling Rhyniognatha resin armor
Fixed Maeguana’s inability to jump out of the new physical oceans
Fixed cases where Wyvern breath damage varied with server or client frame rate
Fixed the Cryohospital failing to recover various stats correctly
Prevented Tidepup Cocoons from being placed in a Cryohospital
Fixed the Ammo Box auto-refill function when set above 10%
Fixed Shipyard Planning Mode issues that could cause incorrect placement
Fixed the Genesis Pirate Market stocking standard creatures instead of X-variants
Fixed the Genesis Pirate Market ignoring overrides that prevent specific items and creatures from appearing
Fixed the Bounty Board not working on modded maps
Fixed an issue that prevented players from entering Aquatic Compartments placed inside caves or underwater bubbles on Astraeos
Fixed X-Rock Elementals granting the Alpha buff to nearby creatures
Fixed an issue that could make the new physical ocean appear flat and low quality
Adjusted lighting in the Lost Colony boss fight
Fixed areas in some Astraeos boss arenas that incorrectly triggered anti-mesh detection
Fixed multiple mesh and map holes on Genesis and Astraeos
Fixed an issue causing Outposts on Lost Colony to spawn inside one another.
Fixed an exploit involving Burrowbuck gateways
Fixed multiple exploits
Fixed multiple client crashes
Fixed multiple server crashes
New Content and Features
Creatures
Added the Boaratos to Astraeos
A massive, fiercely aggressive, and scorching new boar found exclusively on Astraeos.
Added the Concavenator to Scorched Earth, Ragnarok, Extinction and Astraeos
Added the X-Concavenator to Genesis
Added the Aberrant Concavenator to Aberration
This ruthless pack hunter turns the desert into a lethal playground as they swim beneath the dunes ambushing prey with aerial attacks and blinding sand clouds!
Ships
Added the Galleon for owners of Tides of Fortune
Take the helm of the majestic Galleon, the ultimate naval titan designed for extensive fortress-style base building and a devastating battery of cannons built for catastrophic broadside barrages!
Added the Trireme for owners of Astraeos
The ocean is no longer a passive boundary. Dynamic, rolling wave mechanics and new weather events transform the seas into a restless, shifting frontier, giving the new ancient Trireme warship the perfect arena for rough-water navigation.
The Shipyard and the various ship ammunition types can now also be crafted with Astraeos ownership
The shipyard can now be converted into “Galleon Mode,” reconfiguring the Shipyard to support the larger vessel
Added a rudder direction indicator on the Ship’s HUD
Genesis Changes
Added three new Ocean Outposts:
Brimstone Bay
Chained Megachelon
Market Port
Added Land Outposts throughout the islands of the Genesis Ocean Biome
Discover 20 different Pirate Camp layouts, defeat the pirates occupying them, and claim their loot
You may instead encounter a friendly Market Camp, where neutral Pirate Merchants offer goods at a discounted price
Astraeos Official Release v0.1.4
New Additions
Added Abyssanthos, an expansive new deep-sea region featuring underwater air pockets suitable for base building
Added Helianthos, a medium-sized island featuring large mountain ridges, flower-filled plains, peaceful creatures, and scenic locations
Added a new Boss Terminal on the western side of Astraeos
Added the Boaratos, a new Astraeos-exclusive creature
Added two new Ascension boss encounters:
Abyssalus the Void Beneath
Shallocis the Void Above
Defeating both Krakens awards maximum player levels
Added New Miniboss: Colossus
Added New Miniboss: Kroaratos
Added Grand Tortugar Saddle to Miniboss loot
Added two new Apex Drops:
Astral Souls
Hex Coins
Added the following new cosmetics available to unlock:
Agamemnon Helmet
Boaratos Spartan Saddle
Divine Sword
Divine Spear
Divine Shield
Trireme Chair
Added the Trireme, a new ship type
Added Tidepups and Palaeoctopus to Astraeos spawners
Implemented new Ocean wave physics to Astraeos
Changes
Improved waterfall VFX throughout Astraeos
Boar Miniboss taxidermies now display correctly
Fixes
Fixed multiple Waterfall VFX issues
Fixed multiple mesh holes
Fixed physics and post-processing issues in the Wyvern Cave
Fixed grass clutter issues on Wyvern Island
Fixed taxidermy display issues affecting the Hydra, Gorgon, Cyclops, Cave Minotaurus, Minotarchos, Kirayli, Erymanthian, and Kalydonios
General Bug Fixes
Fixed an issue on Valguero where a white plane could be seen when exiting the Aberration Cave
Fixed multiple mesh holes on Valguero
Fixed floating foliage in the C2 region of Valguero
Fixed a mesh hole at Helm’s Deep on Valguero
Fixed an issue where items could disappear when using “Pick Up All Nearby” while the player’s inventory was close to its capacity
Fixed an unintended build location at Pele on Valguero
Fixed a mesh hole in the Spider Cave on Valguero
Improved performance related to foliage interaction inside Lost Colony caves
Fixed an unintended mesh location at Pele on Astraeos that allowed access to a large area beneath the map
Fixed the Sloop door handle appearing on the incorrect side
Fixed default textures appearing on the windows of the Farmhouse Land Outpost on Genesis
Fixed an exploit that allowed players to construct floating structures inside the mesh using Saloon Tables or BattleRig Garages
Fixed an issue where meteors from the Genesis Lunar Biome could damage players and creatures in other biomes
Fixed default textures appearing on fortress windows across multiple Genesis Outposts
Fixed a thatch structure in the Shattered Mines Outpost using default textures
Fixed an issue where rebinding the “Use” input prevented players from dismounting ships
Fixed X-Basilosaurus embryos producing the standard Basilosaurus variant when hatched using an Embryo Incubator
Fixed an issue where players could not climb the Sloop’s port-side ladder while the ship was anchored
Fixed a client crash that could occur when teleporting into an active Lost Colony Outpost in multiplayer
Improved performance when a large number of Bounty Boards are placed
Fixed an issue where the Companion buff could be lost after transferring using a bed, causing the associated Veilwyn or Armadoggo companion to be killed in multiplayer
Restored missing ambient environmental audio across older Genesis biomes
Fixed an exploit that allowed players to bypass the intended Shipyard placement limit using Ocean Platforms; Shipyards and Ocean Platforms now share the same area limit
Fixed an issue where Pyromanes could jump through the barrier after a Genesis Gauntlet Mission had begun
Fixed an issue that prevented creatures from swimming upward inside Aquatic Compartments
Fixed an issue where boss minions could stop spawning during the final phase of the Genesis Final Test
Fixed an issue where depositing blueprints into Dedicated Storage could convert them into the corresponding crafted structure or item
Fixed the Hand Cannon being able to knock back creatures belonging to enemy tribes on PvE servers
Fixed an issue where increasing an Astrocetus’ stats would not increase its Cosmic Power; Cosmic Power now scales with its Food stat
Fixed an issue where players could retain the Shielded buff after lying on a Tek Bed within a Tek Forcefield and then lowering the forcefield
Fixed an issue where players had unlimited Oxygen while being grabbed underwater by certain wild creatures
Fixed an issue where a Deinonychus frozen by an allied Cryolophosaurus could become permanently unable to move
Fixed Orbital Supply Drop rewards providing crafted MEKs instead of MEK blueprints
Fixed an issue where Cryo Hospitals could instantly fully heal creatures and reduce their mating cooldowns
Fixed an issue where certain Custom Cosmetics could incorrectly provide armor and be equipped to multiple accessory slots
Fixed an issue where Bob’s Tall Tales Explorer Notes could incorrectly display a DLC ownership error for players who owned the required DLC
Fixed an issue where mounted Palaeoctopus could rubber-band after climbing onto ships in multiplayer
Fixed an issue where players could lose their inventory if their body was consumed by a creature during Genesis Gauntlet Missions
Fixed an issue where Magmasaurs would not retain their intended movement-speed reduction while Smelting Mode was active
Fixed an issue where HLN-A could initiate a scan when the player pressed the Map input
Fixed irregular first-person movement directions when climbing with a Bloodstalker
Fixed an issue where an incorrect map name in a server batch file could prevent creatures from spawning
Fixed an issue where Bison walking and running sounds would only play through the right audio channel
Fixed an issue where players could sometimes transmit voice globally without activating Push to Talk
Fixed various exploits
Fixed various client crashes
伺服器
Fantastic Tames Season 1 Cerberax is now live!
A fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs.
The Cerberax has been added to the following maps:
The Center
Scorched Earth
Lost Colony
Ragnarok
Extinction
Valguero
Astraeos
Genesis
ARK: Dragontopia Gargantar is now live!
The battlefield is a banquet, and Gargantar has come hungry. This colossal dragon grows tougher as it inhales creatures and resources, with room in its enormous belly to shelter allies. What goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit.
The Gargantar has been added to the following maps:
The Center
Scorched Earth
Lost Colony
Ragnarok
Extinction
Valguero
Astraeos
Therizino TLC is now live!
The iconic Tickle Chicken gets sharper with improved mobility, combat, harvesting, and a new visual overhaul that reflects its specialization to boot!
Visual & Movement Update
Fully updated model, animations, and locomotion
Expanded colorization to support all 6 color regions
Added turn-in-place movement toggle
Added a jump for easier traversal
Harvesting Specialization Visuals
Power and Delicate Harvesting investment is now visually represented on each tamed Therizinosaurus
Increasing Power Harvesting progressively changes the appearance of its claws, making them look more formidable
Increasing Delicate Harvesting progressively increases claw length
Added distinct Power, Balanced, and Delicate postures
The displayed posture reflects the balance between both specializations
The strength of the visual change reflects the total number of harvesting levels invested
Added new options when assigning harvesting levels to reduce repeated inputs:
+1 Level
+5 Levels
+All Remaining Levels
Hold-to-Attack
Power and Delicate Harvest attacks can now be performed continuously by holding their respective inputs
Hold Primary Attack to repeat Power Harvest
Hold Secondary Attack to repeat Delicate Harvest
New Ability - Cross Swipe
Added a powerful two-claw attack activated by holding the Bite input
Features:
Heavy Damage
Larger attack radius
Knocks back small and medium creatures
Cross Swipe does not harvest resources
Wild Behaviour - Threat Display
Wild Therizinosaurus will now warn players before attacking
Players who back away and maintain a safe distance will be tolerated
Moving too close or attacking the Therizinosaurus during the warning will cause it to enter combat immediately
Changes & Balance
Cryolophosaurus spawns have been added to the snow regions of the following maps:
The Island
The Center
Valguero
Ragnarok
Extinction
Astraeos
Adjusted ramming damage values on all ship types to be more appropriate for their speed and size.
Reduced the homing strength of Umbra’s Plasma Projectile versus enemy players and tames.
Allow Alliance creatures to count as packmates and gangmates for creatures that use the Pack or Gang systems.
When filling the creature’s configured maximum Pack or Gang size, prioritise same-tribe creatures before allied creatures.
Added an INI configuration that allows variants of the same creature to count towards each other’s Pack or Gang.
For example, Raptors and Aberrant Raptors could count as packmates, while Megalodons and X-Megalodons could count as gangmates.
Config is GameUserSettings.ini [ServerSettings] AllowVariantDinoPacks=false (default false)
Bug Fixes
Fixed an issue that prevented players using a keyboard on Xbox from dropping or transferring items with T or O
Fixed an issue that suppressed the virtual keyboard when using a keyboard and mouse on console
Fixed passenger seats not working on some gestating creatures
Fixed player stuttering when swinging or reeling in Cosmo’s web tether
Fixed an issue on Genesis that could cause the camera to malfunction when using a Pyromane
Fixed a visual issue that caused two spears to appear when throwing one
Fixed an issue that prevented players from painting Rock Drakes with a paintbrush
Fixed an issue that prevented players from toggling Rhyniognatha resin armor
Fixed Maeguana’s inability to jump out of the new physical oceans
Fixed cases where Wyvern breath damage varied with server or client frame rate
Fixed the Cryohospital failing to recover various stats correctly
Prevented Tidepup Cocoons from being placed in a Cryohospital
Fixed the Ammo Box auto-refill function when set above 10%
Fixed Shipyard Planning Mode issues that could cause incorrect placement
Fixed the Genesis Pirate Market stocking standard creatures instead of X-variants
Fixed the Genesis Pirate Market ignoring overrides that prevent specific items and creatures from appearing
Fixed the Bounty Board not working on modded maps
Fixed an issue that prevented players from entering Aquatic Compartments placed inside caves or underwater bubbles on Astraeos
Fixed X-Rock Elementals granting the Alpha buff to nearby creatures
Fixed an issue that could make the new physical ocean appear flat and low quality
Adjusted lighting in the Lost Colony boss fight
Fixed areas in some Astraeos boss arenas that incorrectly triggered anti-mesh detection
Fixed multiple mesh and map holes on Genesis and Astraeos
Fixed an issue causing Outposts on Lost Colony to spawn inside one another.
Fixed an exploit involving Burrowbuck gateways
Fixed multiple exploits
Fixed multiple client crashes
Fixed multiple server crashes
93.36 - Minor version for Servers - 09/24/2026
Fixed a couple of exploits.
93.33 - Minor version for Servers and Steam Clients - 09/22/2026
Fixed Pirate Ships spawning above the water.
Fixed Shoulder Pets getting teleported to where they were last picked up when thrown off while on a Ship.
Players who own Astraeos should now be able to learn and craft all cannonballs.
Collision performance optimization for Ships.
Fixed a client crash.