The bestiary / creature
Bandit Leader
- 25
- Base combat level
- 500
- Health
- 1
- Variants
- Slash, Fire
- Lowest armour
- No
- Members
- Forest Alcove
- Location
Stats
- 15
- Attack
- 15
- Defence
- 1
- Archery
- 10
- Evasion
- 1
- Magic
- 10
- Warding
- 500
- Health
- 50
- Quick damage
- 65
- Heavy damage
- 80
- Mystical damage
- 3
- Attack speed
- 45
- Pierce accuracy
- 0
- Slash accuracy
- 0
- Fire accuracy
- 0
- Ice accuracy
- 60
- Lightning accuracy
- 220
- Attack range
- 250
- Movement speed
- 50
- Pierce Armour
- 20
- Slash Armour
- 20
- Fire Armour
- 50
- Ice Armour
- 50
- Lightning Armour
| Variant | Attack | Defence | Archery | Evasion | Magic | Warding | Health |
|---|---|---|---|---|---|---|---|
| Bandit Leader | 15 | 15 | 1 | 10 | 1 | 10 | 500 |
| Variant | Quick damage | Heavy damage | Mystical damage | Attack speed | Pierce accuracy | Slash accuracy | Fire accuracy | Ice accuracy | Lightning accuracy | Attack range | Movement speed |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandit Leader | 50 | 65 | 80 | 3 | 45 | 0 | 0 | 0 | 60 | 220 | 250 |
| Variant | Pierce | Slash | Fire | Ice | Lightning |
|---|---|---|---|---|---|
| Bandit Leader | 50 | 20 | 20 | 50 | 50 |
Loot table
Bandit Leader
Drop rate is the percentage shown by the game's loot table.
Rare reward rates change with collection history.
Loot details
| Item | Amount | Drop rate (%) | Min. rolls | Max. rolls | Noted | |
|---|---|---|---|---|---|---|
| Coins | 25–50 | 71.429 | 1 | 1 | No | |
| Coins | 100 | 7.143 | 1 | 1 | No | |
| Mud Root | 2 | 7.143 | 1 | 1 | No | |
| Small Vial | 8–12 | 7.143 | 1 | 1 | Yes | |
| Common Trout | 5–10 | 7.143 | 1 | 1 | Yes | |
| Bandit Spear | 1 | 12.5 | 1 | 1 | No |
Drop rate is the percentage shown by the game's loot table. Rare drop rates change with collection history.
Group fights: each extra player adds 50% boss HP and a chance at another loot pile, so a duo gets 1 pile plus a 2nd one 50% of the time. Each pile is a full roll of this loot table and goes to one player, picked at random weighted by damage dealt. The same player can win every pile, so getting no loot from a group kill is normal. Loot is not shared with your party, and others can't pick up the untradeable items in a pile they didn't win. Since the October 9 update, the boss health bar shows your Loot Share (your share of total damage, which is your chance to win each pile) and the fight's Loot Rolls (for example 1.8 = 1 pile plus an 80% chance at a 2nd).
