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Rare Cavalry class

Winged Hussar

Winged Hussar is a 3-star Rare Cavalry class. A Hussar promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Winged Hussar
Grade
Rare
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Empire
Class type
Support
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
400
Attack
44
Attack Speed
28
Attack Range
55
Move Speed
70
Stats when promoted at Absorb LV 18
Health
502
Attack
51
Attack Speed
30
Attack Range
55

Skill

Wings of Victory

Passive · from 3 stars

Each kill or 6 basic attack hits against bosses fills 1 wing segment. At 4 segments, grants all allies Attack Speed +25% and Move Speed +30% for 4 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Wing Guard

I: Allies buffed by your wings take 6% less area damage. II: Allies buffed by your wings take 9% less area damage. III: Allies buffed by your wings take 12% less area damage.

Wing Charge

I: Gain 1 wing segment for every 7 basic attacks against non-boss enemies. II: Gain 1 wing segment for every 6 basic attacks against non-boss enemies. III: Gain 1 wing segment for every 5 basic attacks against non-boss enemies.

Quick Signal

I: Send the signal at 2 wing charges. Its attack speed bonus becomes 12%. II: Send the signal at 2 wing charges. Its attack speed bonus becomes 14%. III: Send the signal at 2 wing charges. Its attack speed bonus becomes 16%.

Rallying Signal

I: When you send the signal, remove 1 stun, silence or fear from each of 1 allies receiving it. II: When you send the signal, remove 1 stun, silence or fear from each of 2 allies receiving it. III: When you send the signal, remove 1 stun, silence or fear from each of 3 allies receiving it.

Imprint it gives

A unit that absorbs this one gains this imprint

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