Wildheart
- Prism
- Cavalry
- 3
- Melee
- Forest
- Defender
- 5
Base stats
Class stats at Absorb LV 1
- 680
- 94
- 24
- 60
- 65
- 955
- 119
- 27
- 60
Skill
Elderwood Prison
Cooldown 8s · from 3 stars
Deals ATK 140% damage to up to 2 enemies and traps each in a wooden cage. Trapped enemies must break their own cages with their attacks first.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Mobile Vanguard
I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.
Steady Charge
I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.
Lead Guard
I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.
Ranged Hunter
I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.
Trample
I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.
Side by Side
I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.
Pursuit
I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.
Mobility
I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.
Pathfinder
I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.
Formation Guard
I: You and 1 melee ally beside you take 6% less projectile damage. II: You and 1 melee ally beside you take 9% less projectile damage. III: You and 1 melee ally beside you take 12% less projectile damage.
Thick Roots
I: Cage durability becomes 20% of your max HP. II: Cage durability becomes 25% of your max HP. III: Cage durability becomes 30% of your max HP.
Spreading Roots
I: Elderwood Prison imprisons 3 enemies. Each takes 110% ATK damage. II: Elderwood Prison imprisons 3 enemies. Each takes 115% ATK damage. III: Elderwood Prison imprisons 3 enemies. Each takes 120% ATK damage.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into












