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Legendary Duelist class

Revenant

Revenant is a 3-star Legendary Duelist class. A Specter promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Revenant
Grade
Legendary
Unit type
Duelist
Stars
3
Attack type
Melee
Faction
Undead
Class type
Defender
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
650
Attack
124
Attack Speed
16
Attack Range
60
Move Speed
55
Stats when promoted at Absorb LV 20
Health
835
Attack
148
Attack Speed
18
Attack Range
60

Skill

Titan's Gaze

Cooldown 7s · from 3 stars

Fires a Shrink Ray, dealing ATK 140% damage to up to 2 enemies in front. Enemies hit shrink for 3 seconds, dealing 35% less direct damage.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Focus

I: Each consecutive basic attack against the same enemy increases basic attack damage by 2%. Stacks up to 5 times. II: Each consecutive basic attack against the same enemy increases basic attack damage by 3%. Stacks up to 5 times. III: Each consecutive basic attack against the same enemy increases basic attack damage by 4%. Stacks up to 5 times.

Exploit Opening

I: Deal 20% more basic attack damage to enemies using a skill. II: Deal 28% more basic attack damage to enemies using a skill. III: Deal 35% more basic attack damage to enemies using a skill.

Isolation

I: Deal 8% more basic attack damage to enemies separated from other enemies. II: Deal 12% more basic attack damage to enemies separated from other enemies. III: Deal 16% more basic attack damage to enemies separated from other enemies.

Paired Strike

I: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 8% of your ATK to that enemy. II: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 12% of your ATK to that enemy. III: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 16% of your ATK to that enemy.

Face-off

I: Deal 6% more basic attack damage to enemies attacking you. II: Deal 9% more basic attack damage to enemies attacking you. III: Deal 12% more basic attack damage to enemies attacking you.

Impact Guard

I: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 10%. II: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 15%. III: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 20%.

Blade Focus

I: Basic attack damage +5%. II: Basic attack damage +7%. III: Basic attack damage +10%.

Isolated Guard

I: Take 8% less damage from enemies separated from other enemies. II: Take 12% less damage from enemies separated from other enemies. III: Take 16% less damage from enemies separated from other enemies.

Back to Back

I: With an ally right behind you, take 10% less melee damage. II: With an ally right behind you, take 13% less melee damage. III: With an ally right behind you, take 16% less melee damage.

Ranged Guard

I: Take 10% less projectile damage. II: Take 15% less projectile damage. III: Take 20% less projectile damage.

Lingering Gaze

I: Titan's Gaze: shrink duration becomes 3.5 seconds. II: Titan's Gaze: shrink duration becomes 4 seconds. III: Titan's Gaze: shrink duration becomes 4.5 seconds.

Gaze Hunt

I: Prioritize enemies you shrank. Basic attack damage against them +8%. II: Prioritize enemies you shrank. Basic attack damage against them +12%. III: Prioritize enemies you shrank. Basic attack damage against them +16%.

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